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vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2940,22 +2940,6 @@ struct root_signature_writer_context
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size_t chunk_position;
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};
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static bool write_dwords(struct root_signature_writer_context *context,
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unsigned int count, DWORD d)
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{
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unsigned int i;
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for (i = 0; i < count; ++i)
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put_u32(&context->buffer, d);
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return !context->buffer.status;
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}
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static bool write_dword(struct root_signature_writer_context *context, DWORD d)
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{
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return write_dwords(context, 1, d);
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}
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static size_t get_chunk_offset(struct root_signature_writer_context *context)
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{
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return bytecode_get_size(&context->buffer) - context->chunk_position;
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@ -3140,22 +3124,12 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
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size_t samplers_offset_position;
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int ret;
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if (!write_dword(context, desc->version))
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goto fail;
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if (!write_dword(context, versioned_root_signature_get_parameter_count(desc)))
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goto fail;
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if (!write_dword(context, get_chunk_offset(context) + 4 * sizeof(DWORD))) /* offset */
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goto fail;
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if (!write_dword(context, versioned_root_signature_get_static_sampler_count(desc)))
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goto fail;
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samplers_offset_position = bytecode_get_size(buffer);
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if (!write_dword(context, 0xffffffff)) /* offset */
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goto fail;
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if (!write_dword(context, versioned_root_signature_get_flags(desc)))
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goto fail;
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put_u32(buffer, desc->version);
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put_u32(buffer, versioned_root_signature_get_parameter_count(desc));
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put_u32(buffer, get_chunk_offset(context) + 4 * sizeof(uint32_t)); /* offset */
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put_u32(buffer, versioned_root_signature_get_static_sampler_count(desc));
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samplers_offset_position = put_u32(buffer, 0xffffffff);
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put_u32(buffer, versioned_root_signature_get_flags(desc));
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if ((ret = shader_write_root_parameters(context, desc)) < 0)
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return ret;
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@ -3163,11 +3137,6 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
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set_u32(buffer, samplers_offset_position, get_chunk_offset(context));
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shader_write_static_samplers(buffer, desc);
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return 0;
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fail:
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vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
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"Out of memory while writing root signature.");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descriptor_table *descriptor_table,
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