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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d: Return more information from device memory allocation functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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parent
110830aca0
commit
dc2ae75461
@ -3177,7 +3177,7 @@ static HRESULT d3d12_command_list_allocate_transfer_buffer(struct d3d12_command_
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&buffer_desc, &buffer->vk_buffer)))
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return hr;
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if (FAILED(hr = vkd3d_allocate_buffer_memory(device, buffer->vk_buffer,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &buffer->vk_memory)))
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&heap_properties, D3D12_HEAP_FLAG_NONE, &buffer->vk_memory, NULL, NULL)))
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{
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VK_CALL(vkDestroyBuffer(device->vk_device, buffer->vk_buffer, NULL));
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return hr;
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@ -130,7 +130,7 @@ static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory)
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VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
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@ -174,7 +174,7 @@ HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_bu
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}
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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memory_requirements, dedicated_allocation, vk_memory, NULL)))
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memory_requirements, dedicated_allocation, vk_memory, vk_memory_type)))
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return hr;
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if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0)
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@ -184,12 +184,15 @@ HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_bu
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*vk_memory = VK_NULL_HANDLE;
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}
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if (vk_memory_size)
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*vk_memory_size = memory_requirements->size;
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return hresult_from_vk_result(vr);
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}
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static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage vk_image,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory)
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VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
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@ -233,7 +236,7 @@ static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage
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}
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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memory_requirements, dedicated_allocation, vk_memory, NULL)))
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memory_requirements, dedicated_allocation, vk_memory, vk_memory_type)))
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return hr;
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if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))) < 0)
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@ -244,6 +247,9 @@ static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage
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return hresult_from_vk_result(vr);
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}
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if (vk_memory_size)
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*vk_memory_size = memory_requirements->size;
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return S_OK;
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}
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@ -1474,12 +1480,12 @@ static HRESULT vkd3d_allocate_resource_memory(
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if (d3d12_resource_is_buffer(resource))
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{
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return vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer,
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heap_properties, heap_flags, &resource->vk_memory);
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heap_properties, heap_flags, &resource->vk_memory, NULL, NULL);
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}
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else
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{
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return vkd3d_allocate_image_memory(device, resource->u.vk_image,
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heap_properties, heap_flags, &resource->vk_memory);
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heap_properties, heap_flags, &resource->vk_memory, NULL, NULL);
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}
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}
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@ -3591,7 +3597,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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&resource_desc, &null_resources->vk_buffer)))
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goto fail;
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if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_buffer,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory)))
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory, NULL, NULL)))
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goto fail;
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/* buffer UAV */
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@ -3601,7 +3607,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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&resource_desc, &null_resources->vk_storage_buffer)))
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goto fail;
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if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_storage_buffer,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_storage_buffer_memory)))
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_storage_buffer_memory, NULL, NULL)))
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goto fail;
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/* 2D SRV */
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@ -3621,7 +3627,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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&resource_desc, &null_resources->vk_2d_image)))
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goto fail;
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if (FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_image,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_image_memory)))
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_image_memory, NULL, NULL)))
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goto fail;
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/* 2D UAV */
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@ -3642,7 +3648,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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&resource_desc, &null_resources->vk_2d_storage_image)))
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goto fail;
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if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_storage_image,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_storage_image_memory)))
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_storage_image_memory, NULL, NULL)))
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goto fail;
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/* set Vulkan object names */
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@ -431,7 +431,7 @@ struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DE
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HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
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VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size) DECLSPEC_HIDDEN;
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HRESULT vkd3d_create_buffer(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) DECLSPEC_HIDDEN;
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