vkd3d: Return more information from device memory allocation functions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-06-20 21:08:07 +02:00 committed by Alexandre Julliard
parent 110830aca0
commit dc2ae75461
3 changed files with 18 additions and 12 deletions

View File

@ -3177,7 +3177,7 @@ static HRESULT d3d12_command_list_allocate_transfer_buffer(struct d3d12_command_
&buffer_desc, &buffer->vk_buffer)))
return hr;
if (FAILED(hr = vkd3d_allocate_buffer_memory(device, buffer->vk_buffer,
&heap_properties, D3D12_HEAP_FLAG_NONE, &buffer->vk_memory)))
&heap_properties, D3D12_HEAP_FLAG_NONE, &buffer->vk_memory, NULL, NULL)))
{
VK_CALL(vkDestroyBuffer(device->vk_device, buffer->vk_buffer, NULL));
return hr;

View File

@ -130,7 +130,7 @@ static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory)
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
@ -174,7 +174,7 @@ HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_bu
}
if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
memory_requirements, dedicated_allocation, vk_memory, NULL)))
memory_requirements, dedicated_allocation, vk_memory, vk_memory_type)))
return hr;
if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0)
@ -184,12 +184,15 @@ HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_bu
*vk_memory = VK_NULL_HANDLE;
}
if (vk_memory_size)
*vk_memory_size = memory_requirements->size;
return hresult_from_vk_result(vr);
}
static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage vk_image,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory)
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
@ -233,7 +236,7 @@ static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage
}
if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
memory_requirements, dedicated_allocation, vk_memory, NULL)))
memory_requirements, dedicated_allocation, vk_memory, vk_memory_type)))
return hr;
if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))) < 0)
@ -244,6 +247,9 @@ static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage
return hresult_from_vk_result(vr);
}
if (vk_memory_size)
*vk_memory_size = memory_requirements->size;
return S_OK;
}
@ -1474,12 +1480,12 @@ static HRESULT vkd3d_allocate_resource_memory(
if (d3d12_resource_is_buffer(resource))
{
return vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer,
heap_properties, heap_flags, &resource->vk_memory);
heap_properties, heap_flags, &resource->vk_memory, NULL, NULL);
}
else
{
return vkd3d_allocate_image_memory(device, resource->u.vk_image,
heap_properties, heap_flags, &resource->vk_memory);
heap_properties, heap_flags, &resource->vk_memory, NULL, NULL);
}
}
@ -3591,7 +3597,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
&resource_desc, &null_resources->vk_buffer)))
goto fail;
if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_buffer,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory)))
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory, NULL, NULL)))
goto fail;
/* buffer UAV */
@ -3601,7 +3607,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
&resource_desc, &null_resources->vk_storage_buffer)))
goto fail;
if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_storage_buffer,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_storage_buffer_memory)))
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_storage_buffer_memory, NULL, NULL)))
goto fail;
/* 2D SRV */
@ -3621,7 +3627,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
&resource_desc, &null_resources->vk_2d_image)))
goto fail;
if (FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_image,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_image_memory)))
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_image_memory, NULL, NULL)))
goto fail;
/* 2D UAV */
@ -3642,7 +3648,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
&resource_desc, &null_resources->vk_2d_storage_image)))
goto fail;
if (!use_sparse_resources && FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_storage_image,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_storage_image_memory)))
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_storage_image_memory, NULL, NULL)))
goto fail;
/* set Vulkan object names */

View File

@ -431,7 +431,7 @@ struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DE
HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size) DECLSPEC_HIDDEN;
HRESULT vkd3d_create_buffer(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) DECLSPEC_HIDDEN;