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vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().
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Notes:
Alexandre Julliard
2022-10-25 22:38:50 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/39
@ -179,6 +179,7 @@ libvkd3d_common_la_SOURCES = \
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libs/vkd3d-common/error.c \
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libs/vkd3d-common/memory.c \
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libs/vkd3d-common/utf8.c
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libvkd3d_common_la_LIBADD = @PTHREAD_LIBS@
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lib_LTLIBRARIES = libvkd3d-shader.la libvkd3d.la libvkd3d-utils.la
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@ -115,5 +115,6 @@ struct vkd3d_debug_option
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bool vkd3d_debug_list_has_member(const char *string, const char *member);
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uint64_t vkd3d_parse_debug_options(const char *string,
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const struct vkd3d_debug_option *options, unsigned int option_count);
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void vkd3d_set_thread_name(const char *name);
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#endif /* __VKD3D_DEBUG_H */
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@ -16,6 +16,10 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef _WIN32
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# define _WIN32_WINNT 0x0600 /* For InitOnceExecuteOnce(). */
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#endif
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#include "vkd3d_debug.h"
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#include <assert.h>
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@ -27,6 +31,11 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#ifdef HAVE_PTHREAD_H
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#include <pthread.h>
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#endif
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#include "vkd3d_memory.h"
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#define VKD3D_DEBUG_BUFFER_COUNT 64
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#define VKD3D_DEBUG_BUFFER_SIZE 512
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@ -369,3 +378,49 @@ uint64_t vkd3d_parse_debug_options(const char *string,
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return flags;
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}
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#ifdef _WIN32
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static HRESULT (WINAPI *pfn_SetThreadDescription)(HANDLE, const WCHAR *);
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static BOOL WINAPI resolve_SetThreadDescription(INIT_ONCE *once, void *param, void **context)
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{
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HMODULE kernelbase;
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if (!(kernelbase = LoadLibraryA("kernelbase.dll")))
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return TRUE;
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if (!(pfn_SetThreadDescription = (void *)GetProcAddress(kernelbase, "SetThreadDescription")))
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FreeLibrary(kernelbase);
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return TRUE;
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}
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#endif
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void vkd3d_set_thread_name(const char *name)
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{
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#ifdef _WIN32
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static INIT_ONCE init_once = INIT_ONCE_STATIC_INIT;
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WCHAR *wname;
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int ret;
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InitOnceExecuteOnce(&init_once, resolve_SetThreadDescription, NULL, NULL);
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if (!pfn_SetThreadDescription)
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return;
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if ((ret = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0)) <= 0)
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return;
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if (!(wname = vkd3d_malloc(ret * sizeof(*wname))))
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return;
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if ((ret = MultiByteToWideChar(CP_UTF8, 0, name, -1, wname, ret)) > 0)
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pfn_SetThreadDescription(GetCurrentThread(), wname);
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vkd3d_free(wname);
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#elif defined(HAVE_PTHREAD_SETNAME_NP_2)
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pthread_setname_np(pthread_self(), name);
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#elif defined(HAVE_PTHREAD_SETNAME_NP_1)
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pthread_setname_np(name);
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#endif
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}
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@ -1685,15 +1685,6 @@ extern const char vkd3d_build[];
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bool vkd3d_get_program_name(char program_name[PATH_MAX]);
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static inline void vkd3d_set_thread_name(const char *name)
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{
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#if defined(HAVE_PTHREAD_SETNAME_NP_2)
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pthread_setname_np(pthread_self(), name);
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#elif defined(HAVE_PTHREAD_SETNAME_NP_1)
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pthread_setname_np(name);
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#endif
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}
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VkResult vkd3d_set_vk_object_name_utf8(struct d3d12_device *device, uint64_t vk_object,
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VkDebugReportObjectTypeEXT vk_object_type, const char *name);
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HRESULT vkd3d_set_vk_object_name(struct d3d12_device *device, uint64_t vk_object,
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