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tests: Remove tests for DXGI_FORMAT_B8G8R8A8_UNORM UAV support.
UAV support for B8G8R8A8_UNORM appears to be present even on feature level 11_0 on newer Windows versions. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1184,8 +1184,6 @@ static void test_format_support(void)
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/* A recent version of WARP suppots B8G8R8A8 UAVs even on D3D_FEATURE_LEVEL_11_0. */
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{{DXGI_FORMAT_B8G8R8A8_TYPELESS, D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW,
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D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE}, true},
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{{DXGI_FORMAT_B8G8R8A8_UNORM, D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW,
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D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE}, true},
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};
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if (!(device = create_device()))
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@ -1797,26 +1795,6 @@ static void test_create_committed_resource(void)
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&IID_ID3D12Resource, (void **)&resource);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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/* DXGI_FORMAT_B8G8R8A8_UNORM does not support D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS. */
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Alignment = 0;
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resource_desc.Width = 32;
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resource_desc.Height = 32;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, NULL,
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&IID_ID3D12Resource, (void **)&resource);
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todo ok(hr == E_INVALIDARG || broken_on_warp(true), "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12Resource_Release(resource);
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heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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