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vkd3d: Store descriptor sets in an array.
Unbounded ranges can result in multiple descriptor sets being used. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1881,7 +1881,7 @@ static void d3d12_command_list_invalidate_root_parameters(struct d3d12_command_l
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if (!bindings->root_signature)
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return;
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bindings->descriptor_set = VK_NULL_HANDLE;
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bindings->descriptor_set_count = 0;
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bindings->descriptor_table_dirty_mask = bindings->descriptor_table_active_mask & bindings->root_signature->descriptor_table_mask;
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bindings->push_descriptor_dirty_mask = bindings->push_descriptor_active_mask & bindings->root_signature->push_descriptor_mask;
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}
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@ -2566,7 +2566,7 @@ static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *li
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struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
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const struct d3d12_root_signature *root_signature = bindings->root_signature;
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if (bindings->descriptor_set && !bindings->in_use)
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if (bindings->descriptor_set_count && !bindings->in_use)
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return;
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/* We cannot modify bound descriptor sets. We need a new descriptor set if
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@ -2581,8 +2581,9 @@ static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *li
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* by an update command, or freed) between when the command is recorded
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* and when the command completes executing on the queue."
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*/
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bindings->descriptor_set = d3d12_command_allocator_allocate_descriptor_set(list->allocator,
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bindings->descriptor_sets[0] = d3d12_command_allocator_allocate_descriptor_set(list->allocator,
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root_signature->vk_set_layouts[root_signature->main_set]);
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bindings->descriptor_set_count = 1;
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bindings->in_use = false;
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bindings->descriptor_table_dirty_mask |= bindings->descriptor_table_active_mask & root_signature->descriptor_table_mask;
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@ -2591,7 +2592,7 @@ static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *li
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static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_descriptor_write,
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VkDescriptorImageInfo *vk_image_info, const struct d3d12_desc *descriptor,
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uint32_t descriptor_range_magic, VkDescriptorSet vk_descriptor_set,
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uint32_t descriptor_range_magic, VkDescriptorSet *vk_descriptor_sets,
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uint32_t vk_binding, unsigned int index, bool use_array)
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{
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const struct vkd3d_view *view = descriptor->u.view;
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@ -2601,7 +2602,7 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
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vk_descriptor_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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vk_descriptor_write->pNext = NULL;
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vk_descriptor_write->dstSet = vk_descriptor_set;
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vk_descriptor_write->dstSet = vk_descriptor_sets[0];
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vk_descriptor_write->dstBinding = use_array ? vk_binding : vk_binding + index;
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vk_descriptor_write->dstArrayElement = use_array ? index : 0;
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vk_descriptor_write->descriptorCount = 1;
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@ -2708,7 +2709,7 @@ static void d3d12_command_list_update_descriptor_table(struct d3d12_command_list
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if (!vk_write_descriptor_set_from_d3d12_desc(current_descriptor_write,
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current_image_info, descriptor, range->descriptor_magic,
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bindings->descriptor_set, range->binding, j, root_signature->use_descriptor_arrays))
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bindings->descriptor_sets, range->binding, j, root_signature->use_descriptor_arrays))
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continue;
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++descriptor_count;
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@ -2816,7 +2817,7 @@ static void d3d12_command_list_update_push_descriptors(struct d3d12_command_list
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}
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if (!vk_write_descriptor_set_from_root_descriptor(current_descriptor_write,
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root_parameter, bindings->descriptor_set, vk_buffer_view, vk_buffer_info))
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root_parameter, bindings->descriptor_sets[0], vk_buffer_view, vk_buffer_info))
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continue;
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++descriptor_count;
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@ -2913,10 +2914,11 @@ static void d3d12_command_list_update_descriptors(struct d3d12_command_list *lis
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d3d12_command_list_update_push_descriptors(list, bind_point);
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if (bindings->descriptor_set)
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if (bindings->descriptor_set_count)
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{
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VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bindings->vk_bind_point,
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rs->vk_pipeline_layout, rs->main_set, 1, &bindings->descriptor_set, 0, NULL));
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rs->vk_pipeline_layout, rs->main_set, bindings->descriptor_set_count, bindings->descriptor_sets,
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0, NULL));
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bindings->in_use = true;
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}
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@ -4231,7 +4233,7 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
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{
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d3d12_command_list_prepare_descriptors(list, bind_point);
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vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
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root_parameter, bindings->descriptor_set, NULL, &buffer_info);
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root_parameter, bindings->descriptor_sets[0], NULL, &buffer_info);
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VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
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assert(index < ARRAY_SIZE(bindings->push_descriptors));
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@ -4304,7 +4306,7 @@ static void d3d12_command_list_set_root_descriptor(struct d3d12_command_list *li
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{
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d3d12_command_list_prepare_descriptors(list, bind_point);
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vk_write_descriptor_set_from_root_descriptor(&descriptor_write,
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root_parameter, bindings->descriptor_set, &vk_buffer_view, NULL);
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root_parameter, bindings->descriptor_sets[0], &vk_buffer_view, NULL);
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VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
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assert(index < ARRAY_SIZE(bindings->push_descriptors));
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@ -912,7 +912,8 @@ struct vkd3d_pipeline_bindings
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const struct d3d12_root_signature *root_signature;
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VkPipelineBindPoint vk_bind_point;
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VkDescriptorSet descriptor_set;
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size_t descriptor_set_count;
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VkDescriptorSet descriptor_sets[VKD3D_MAX_DESCRIPTOR_SETS - 1];
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bool in_use;
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D3D12_GPU_DESCRIPTOR_HANDLE descriptor_tables[D3D12_MAX_ROOT_COST];
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