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vkd3d-shader/hlsl: Handle failure from hlsl_copy_deref().
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Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/17
@ -1047,8 +1047,17 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
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return NULL;
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init_node(&load->node, HLSL_IR_RESOURCE_LOAD, data_type, *loc);
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load->load_type = type;
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hlsl_copy_deref(ctx, &load->resource, resource);
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hlsl_copy_deref(ctx, &load->sampler, sampler);
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if (!hlsl_copy_deref(ctx, &load->resource, resource))
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{
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vkd3d_free(load);
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return NULL;
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}
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if (!hlsl_copy_deref(ctx, &load->sampler, sampler))
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{
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hlsl_cleanup_deref(&load->resource);
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vkd3d_free(load);
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return NULL;
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}
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hlsl_src_from_node(&load->coords, coords);
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hlsl_src_from_node(&load->texel_offset, texel_offset);
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return load;
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