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vkd3d: Add support for VK_EXT_shader_demote_to_helper_invocation.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -133,6 +133,8 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
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{VK_EXT_DEBUG_MARKER_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_debug_marker)},
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{VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_depth_clip_enable)},
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{VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_descriptor_indexing)},
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{VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME,
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offsetof(struct vkd3d_vulkan_info, EXT_shader_demote_to_helper_invocation)},
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{VK_EXT_TEXEL_BUFFER_ALIGNMENT_EXTENSION_NAME, offsetof(struct vkd3d_vulkan_info, EXT_texel_buffer_alignment)},
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{VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME,
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offsetof(struct vkd3d_vulkan_info, EXT_transform_feedback)},
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@ -673,6 +675,7 @@ struct vkd3d_physical_device_info
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VkPhysicalDeviceConditionalRenderingFeaturesEXT conditional_rendering_features;
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VkPhysicalDeviceDepthClipEnableFeaturesEXT depth_clip_features;
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VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptor_indexing_features;
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VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_features;
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VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT texel_buffer_alignment_features;
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VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features;
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VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features;
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@ -690,6 +693,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
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VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing_features;
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VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *vertex_divisor_features;
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VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
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VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *demote_features;
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VkPhysicalDeviceDepthClipEnableFeaturesEXT *depth_clip_features;
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VkPhysicalDeviceMaintenance3Properties *maintenance3_properties;
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VkPhysicalDeviceTransformFeedbackPropertiesEXT *xfb_properties;
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@ -703,6 +707,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
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descriptor_indexing_features = &info->descriptor_indexing_features;
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descriptor_indexing_properties = &info->descriptor_indexing_properties;
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maintenance3_properties = &info->maintenance3_properties;
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demote_features = &info->demote_features;
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buffer_alignment_features = &info->texel_buffer_alignment_features;
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buffer_alignment_properties = &info->texel_buffer_alignment_properties;
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vertex_divisor_features = &info->vertex_divisor_features;
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@ -715,8 +720,10 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
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depth_clip_features->pNext = conditional_rendering_features;
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descriptor_indexing_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
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descriptor_indexing_features->pNext = depth_clip_features;
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demote_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
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demote_features->pNext = descriptor_indexing_features;
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buffer_alignment_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT;
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buffer_alignment_features->pNext = descriptor_indexing_features;
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buffer_alignment_features->pNext = demote_features;
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xfb_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
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xfb_features->pNext = buffer_alignment_features;
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vertex_divisor_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
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@ -1023,6 +1030,7 @@ static void vkd3d_trace_physical_device_limits(const struct vkd3d_physical_devic
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static void vkd3d_trace_physical_device_features(const struct vkd3d_physical_device_info *info)
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{
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const VkPhysicalDeviceConditionalRenderingFeaturesEXT *conditional_rendering_features;
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const VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *demote_features;
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const VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
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const VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *divisor_features;
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const VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing;
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@ -1142,6 +1150,10 @@ static void vkd3d_trace_physical_device_features(const struct vkd3d_physical_dev
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TRACE(" VkPhysicalDeviceDepthClipEnableFeaturesEXT:\n");
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TRACE(" depthClipEnable: %#x.\n", depth_clip_features->depthClipEnable);
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demote_features = &info->demote_features;
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TRACE(" VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:\n");
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TRACE(" shaderDemoteToHelperInvocation: %#x.\n", demote_features->shaderDemoteToHelperInvocation);
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buffer_alignment_features = &info->texel_buffer_alignment_features;
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TRACE(" VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:\n");
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TRACE(" texelBufferAlignment: %#x.\n", buffer_alignment_features->texelBufferAlignment);
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@ -1374,6 +1386,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
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vulkan_info->EXT_conditional_rendering = false;
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if (!physical_device_info->depth_clip_features.depthClipEnable)
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vulkan_info->EXT_depth_clip_enable = false;
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if (!physical_device_info->demote_features.shaderDemoteToHelperInvocation)
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vulkan_info->EXT_shader_demote_to_helper_invocation = false;
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if (!physical_device_info->texel_buffer_alignment_features.texelBufferAlignment)
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vulkan_info->EXT_texel_buffer_alignment = false;
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@ -1403,6 +1417,13 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
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return E_INVALIDARG;
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}
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/* Shader extensions. */
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if (vulkan_info->EXT_shader_demote_to_helper_invocation)
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{
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vulkan_info->shader_extension_count = 1;
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vulkan_info->shader_extensions[0] = VKD3D_SHADER_TARGET_EXTENSION_SPV_EXT_DEMOTE_TO_HELPER_INVOCATION;
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}
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/* Disable unused Vulkan features. */
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features->shaderTessellationAndGeometryPointSize = VK_FALSE;
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@ -2254,8 +2254,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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ps_compile_args.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS;
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ps_compile_args.next = NULL;
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ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
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ps_compile_args.target_extension_count = 0;
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ps_compile_args.target_extensions = NULL;
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ps_compile_args.target_extension_count = vk_info->shader_extension_count;
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ps_compile_args.target_extensions = vk_info->shader_extensions;
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ps_compile_args.parameter_count = ARRAY_SIZE(ps_shader_parameters);
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ps_compile_args.parameters = ps_shader_parameters;
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ps_compile_args.dual_source_blending = is_dual_source_blending(&desc->BlendState.RenderTarget[0]);
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@ -49,6 +49,7 @@
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#define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u
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#define VKD3D_MAX_QUEUE_FAMILY_COUNT 3u
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#define VKD3D_MAX_SHADER_EXTENSIONS 1u
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#define VKD3D_MAX_SHADER_STAGES 5u
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#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
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@ -102,6 +103,7 @@ struct vkd3d_vulkan_info
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bool EXT_debug_marker;
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bool EXT_depth_clip_enable;
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bool EXT_descriptor_indexing;
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bool EXT_shader_demote_to_helper_invocation;
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bool EXT_texel_buffer_alignment;
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bool EXT_transform_feedback;
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bool EXT_vertex_attribute_divisor;
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@ -117,6 +119,9 @@ struct vkd3d_vulkan_info
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VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT texel_buffer_alignment_properties;
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unsigned int shader_extension_count;
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enum vkd3d_shader_target_extension shader_extensions[VKD3D_MAX_SHADER_EXTENSIONS];
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D3D_FEATURE_LEVEL max_feature_level;
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};
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