vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-06-12 14:08:00 +02:00 committed by Alexandre Julliard
parent 895aaa461b
commit 4a0b62084a
2 changed files with 126 additions and 8 deletions

View File

@ -3007,6 +3007,103 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
return shader_write_static_samplers(context, desc);
}
static int validate_descriptor_table_v_1_0(const struct vkd3d_root_descriptor_table *descriptor_table)
{
bool have_srv_uav_cbv = false;
bool have_sampler = false;
unsigned int i;
for (i = 0; i < descriptor_table->descriptor_range_count; ++i)
{
const struct vkd3d_descriptor_range *r = &descriptor_table->descriptor_ranges[i];
if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SRV
|| r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_UAV
|| r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_CBV)
{
have_srv_uav_cbv = true;
}
else if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER)
{
have_sampler = true;
}
else
{
WARN("Invalid descriptor range type %#x.\n", r->range_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
}
if (have_srv_uav_cbv && have_sampler)
{
WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n");
return VKD3D_ERROR_INVALID_ARGUMENT;
}
return VKD3D_OK;
}
static int validate_descriptor_table_v_1_1(const struct vkd3d_root_descriptor_table1 *descriptor_table)
{
bool have_srv_uav_cbv = false;
bool have_sampler = false;
unsigned int i;
for (i = 0; i < descriptor_table->descriptor_range_count; ++i)
{
const struct vkd3d_descriptor_range1 *r = &descriptor_table->descriptor_ranges[i];
if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SRV
|| r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_UAV
|| r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_CBV)
{
have_srv_uav_cbv = true;
}
else if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER)
{
have_sampler = true;
}
else
{
WARN("Invalid descriptor range type %#x.\n", r->range_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
}
if (have_srv_uav_cbv && have_sampler)
{
WARN("Samplers cannot be mixed with CBVs/SRVs/UAVs in descriptor tables.\n");
return VKD3D_ERROR_INVALID_ARGUMENT;
}
return VKD3D_OK;
}
static int validate_root_signature_desc(const struct vkd3d_versioned_root_signature_desc *desc)
{
int ret = VKD3D_OK;
unsigned int i;
for (i = 0; i < versioned_root_signature_get_parameter_count(desc); ++i)
{
enum vkd3d_root_parameter_type type;
type = versioned_root_signature_get_parameter_type(desc, i);
if (type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
{
if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
ret = validate_descriptor_table_v_1_0(&desc->u.v_1_0.parameters[i].u.descriptor_table);
else
ret = validate_descriptor_table_v_1_1(&desc->u.v_1_1.parameters[i].u.descriptor_table);
}
if (ret < 0)
break;
}
return ret;
}
int vkd3d_shader_serialize_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
struct vkd3d_shader_code *dxbc)
{
@ -3024,6 +3121,9 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_versioned_root_sign
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if ((ret = validate_root_signature_desc(root_signature)) < 0)
return ret;
memset(dxbc, 0, sizeof(*dxbc));
memset(&context, 0, sizeof(context));
if ((ret = shader_write_root_signature_header(&context)) < 0)

View File

@ -2488,7 +2488,7 @@ static void test_create_unordered_access_view(void)
static void test_create_root_signature(void)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
D3D12_DESCRIPTOR_RANGE descriptor_ranges[2];
D3D12_ROOT_PARAMETER root_parameters[3];
ID3D12RootSignature *root_signature;
ID3D12Device *device, *tmp_device;
@ -2517,12 +2517,12 @@ static void test_create_root_signature(void)
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12RootSignature_GetDevice(root_signature, &IID_ID3D12Device, (void **)&tmp_device);
ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(tmp_device);
@ -2536,14 +2536,32 @@ static void test_create_root_signature(void)
refcount = ID3D12RootSignature_Release(root_signature);
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
/* empty */
/* sampler and SRV in the same descriptor table */
descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
descriptor_ranges[1].NumDescriptors = 1;
descriptor_ranges[1].BaseShaderRegister = 2;
descriptor_ranges[1].RegisterSpace = 0;
descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 10;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 2;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 1;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok(hr == E_INVALIDARG, "Failed to create root signature, hr %#x.\n", hr);
/* empty root signature */
root_signature_desc.NumParameters = 0;
root_signature_desc.pParameters = NULL;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
refcount = ID3D12RootSignature_Release(root_signature);
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
@ -2569,7 +2587,7 @@ static void test_create_root_signature(void)
ID3D12RootSignature_Release(root_signature);
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
refcount = ID3D12RootSignature_Release(root_signature);
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
@ -2580,7 +2598,7 @@ static void test_create_root_signature(void)
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 3;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
refcount = ID3D12RootSignature_Release(root_signature);
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
@ -2604,7 +2622,7 @@ static void test_create_root_signature(void)
ID3D12RootSignature_Release(root_signature);
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_GEOMETRY;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
refcount = ID3D12RootSignature_Release(root_signature);
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);