tests/shader_runner: Move the check_readback_data_vec4() call to shader_runner.c.

Split the probe_vec4() directive into get_rt_readback() and release_readback().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-05-17 15:45:41 +02:00 committed by Alexandre Julliard
parent e6ea409bbf
commit 4a9d675c49
6 changed files with 74 additions and 51 deletions

View File

@ -412,6 +412,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
else if (match_string(line, "probe", &line))
{
unsigned int left, top, right, bottom, ulps;
struct resource_readback *rb;
struct vec4 v;
int ret, len;
RECT rect;
@ -433,6 +434,10 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
set_rect(&rect, left, top, left + 1, top + 1);
line += len;
}
else
{
fatal_error("Malformed probe arguments '%s'.\n", line);
}
if (!match_string(line, "rgba", &line))
fatal_error("Malformed probe arguments '%s'.\n", line);
@ -443,7 +448,9 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
if (ret < 5)
ulps = 0;
runner->ops->probe_vec4(runner, &rect, &v, ulps);
rb = runner->ops->get_rt_readback(runner);
todo_if(runner->is_todo) check_readback_data_vec4(rb, &rect, &v, ulps);
runner->ops->release_readback(runner, rb);
}
else if (match_string(line, "uniform", &line))
{

View File

@ -123,7 +123,8 @@ struct shader_runner_ops
struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
void (*probe_vec4)(struct shader_runner *runner, const RECT *rect, const struct vec4 *v, unsigned int ulps);
struct resource_readback *(*get_rt_readback)(struct shader_runner *runner);
void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb);
};
void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2);

View File

@ -546,8 +546,10 @@ struct d3d11_resource_readback
ID3D11Resource *resource;
};
static void init_readback(struct d3d11_shader_runner *runner, struct d3d11_resource_readback *rb)
static struct resource_readback *d3d11_runner_get_rt_readback(struct shader_runner *r)
{
struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
struct d3d11_resource_readback *rb = malloc(sizeof(*rb));
D3D11_TEXTURE2D_DESC texture_desc;
D3D11_MAPPED_SUBRESOURCE map_desc;
HRESULT hr;
@ -569,22 +571,17 @@ static void init_readback(struct d3d11_shader_runner *runner, struct d3d11_resou
rb->rb.width = texture_desc.Width;
rb->rb.height = texture_desc.Height;
rb->rb.depth = 1;
return &rb->rb;
}
static void release_readback(struct d3d11_shader_runner *runner, struct d3d11_resource_readback *rb)
{
ID3D11DeviceContext_Unmap(runner->immediate_context, rb->resource, 0);
ID3D11Resource_Release(rb->resource);
}
static void d3d11_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
static void d3d11_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
{
struct d3d11_resource_readback *d3d11_rb = CONTAINING_RECORD(rb, struct d3d11_resource_readback, rb);
struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
struct d3d11_resource_readback rb;
init_readback(runner, &rb);
check_readback_data_vec4(&rb.rb, rect, v, ulps);
release_readback(runner, &rb);
ID3D11DeviceContext_Unmap(runner->immediate_context, d3d11_rb->resource, 0);
ID3D11Resource_Release(d3d11_rb->resource);
free(d3d11_rb);
}
static const struct shader_runner_ops d3d11_runner_ops =
@ -592,7 +589,8 @@ static const struct shader_runner_ops d3d11_runner_ops =
.create_resource = d3d11_runner_create_resource,
.destroy_resource = d3d11_runner_destroy_resource,
.draw = d3d11_runner_draw,
.probe_vec4 = d3d11_runner_probe_vec4,
.get_rt_readback = d3d11_runner_get_rt_readback,
.release_readback = d3d11_runner_release_readback,
};
void run_shader_tests_d3d11(int argc, char **argv)

View File

@ -309,22 +309,31 @@ static bool d3d12_runner_draw(struct shader_runner *r,
return true;
}
static void d3d12_runner_probe_vec4(struct shader_runner *r,
const RECT *rect, const struct vec4 *v, unsigned int ulps)
static struct resource_readback *d3d12_runner_get_rt_readback(struct shader_runner *r)
{
struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
struct test_context *test_context = &runner->test_context;
struct d3d12_resource_readback rb;
struct d3d12_resource_readback *rb = malloc(sizeof(*rb));
transition_resource_state(test_context->list, test_context->render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(test_context->render_target, 0, &rb,
get_texture_readback_with_command_list(test_context->render_target, 0, rb,
test_context->queue, test_context->list);
todo_if (runner->r.is_todo) check_readback_data_vec4(&rb.rb, rect, v, ulps);
release_resource_readback(&rb);
return &rb->rb;
}
static void d3d12_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
{
struct d3d12_resource_readback *d3d12_rb = CONTAINING_RECORD(rb, struct d3d12_resource_readback, rb);
struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
struct test_context *test_context = &runner->test_context;
release_resource_readback(d3d12_rb);
reset_command_list(test_context->list, test_context->allocator);
transition_resource_state(test_context->list, test_context->render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
free(d3d12_rb);
}
static const struct shader_runner_ops d3d12_runner_ops =
@ -332,7 +341,8 @@ static const struct shader_runner_ops d3d12_runner_ops =
.create_resource = d3d12_runner_create_resource,
.destroy_resource = d3d12_runner_destroy_resource,
.draw = d3d12_runner_draw,
.probe_vec4 = d3d12_runner_probe_vec4,
.get_rt_readback = d3d12_runner_get_rt_readback,
.release_readback = d3d12_runner_release_readback,
};
void run_shader_tests_d3d12(int argc, char **argv)

View File

@ -455,8 +455,10 @@ struct d3d9_resource_readback
IDirect3DSurface9 *surface;
};
static void init_readback(struct d3d9_shader_runner *runner, struct d3d9_resource_readback *rb)
static struct resource_readback *d3d9_runner_get_rt_readback(struct shader_runner *r)
{
struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
struct d3d9_resource_readback *rb = malloc(sizeof(*rb));
D3DLOCKED_RECT map_desc;
D3DSURFACE_DESC desc;
HRESULT hr;
@ -478,22 +480,16 @@ static void init_readback(struct d3d9_shader_runner *runner, struct d3d9_resourc
rb->rb.width = desc.Width;
rb->rb.height = desc.Height;
rb->rb.depth = 1;
return &rb->rb;
}
static void release_readback(struct d3d9_resource_readback *rb)
static void d3d9_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
{
IDirect3DSurface9_UnlockRect(rb->surface);
IDirect3DSurface9_Release(rb->surface);
}
struct d3d9_resource_readback *d3d9_rb = CONTAINING_RECORD(rb, struct d3d9_resource_readback, rb);
static void d3d9_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
{
struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
struct d3d9_resource_readback rb;
init_readback(runner, &rb);
check_readback_data_vec4(&rb.rb, rect, v, ulps);
release_readback(&rb);
IDirect3DSurface9_UnlockRect(d3d9_rb->surface);
IDirect3DSurface9_Release(d3d9_rb->surface);
free(d3d9_rb);
}
static const struct shader_runner_ops d3d9_runner_ops =
@ -502,7 +498,8 @@ static const struct shader_runner_ops d3d9_runner_ops =
.create_resource = d3d9_runner_create_resource,
.destroy_resource = d3d9_runner_destroy_resource,
.draw = d3d9_runner_draw,
.probe_vec4 = d3d9_runner_probe_vec4,
.get_rt_readback = d3d9_runner_get_rt_readback,
.release_readback = d3d9_runner_release_readback,
};
void run_shader_tests_d3d9(int argc, char **argv)

View File

@ -832,21 +832,21 @@ struct vulkan_resource_readback
VkBuffer buffer;
};
static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
static struct resource_readback *vulkan_runner_get_rt_readback(struct shader_runner *r)
{
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
struct vulkan_resource_readback rb;
struct vulkan_resource_readback *rb = malloc(sizeof(*rb));
VkDevice device = runner->device;
VkBufferImageCopy region = {0};
rb.rb.width = RENDER_TARGET_WIDTH;
rb.rb.height = RENDER_TARGET_HEIGHT;
rb.rb.depth = 1;
rb->rb.width = RENDER_TARGET_WIDTH;
rb->rb.height = RENDER_TARGET_HEIGHT;
rb->rb.depth = 1;
rb.rb.row_pitch = rb.rb.width * sizeof(struct vec4);
rb->rb.row_pitch = rb->rb.width * sizeof(struct vec4);
rb.buffer = create_buffer(runner, rb.rb.row_pitch * RENDER_TARGET_HEIGHT,
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb.memory);
rb->buffer = create_buffer(runner, rb->rb.row_pitch * RENDER_TARGET_HEIGHT,
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
begin_command_buffer(runner);
@ -860,19 +860,28 @@ static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect,
region.imageExtent.depth = 1;
VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, runner->render_target,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb.buffer, 1, &region));
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, &region));
transition_image_layout(runner, runner->render_target,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
end_command_buffer(runner);
VK_CALL(vkMapMemory(device, rb.memory, 0, VK_WHOLE_SIZE, 0, &rb.rb.data));
todo_if (runner->r.is_todo) check_readback_data_vec4(&rb.rb, rect, v, ulps);
VK_CALL(vkUnmapMemory(device, rb.memory));
VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data));
return &rb->rb;
}
VK_CALL(vkFreeMemory(device, rb.memory, NULL));
VK_CALL(vkDestroyBuffer(device, rb.buffer, NULL));
static void vulkan_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
{
struct vulkan_resource_readback *vulkan_rb = CONTAINING_RECORD(rb, struct vulkan_resource_readback, rb);
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
VkDevice device = runner->device;
VK_CALL(vkUnmapMemory(device, vulkan_rb->memory));
VK_CALL(vkFreeMemory(device, vulkan_rb->memory, NULL));
VK_CALL(vkDestroyBuffer(device, vulkan_rb->buffer, NULL));
free(vulkan_rb);
}
static const struct shader_runner_ops vulkan_runner_ops =
@ -880,7 +889,8 @@ static const struct shader_runner_ops vulkan_runner_ops =
.create_resource = vulkan_runner_create_resource,
.destroy_resource = vulkan_runner_destroy_resource,
.draw = vulkan_runner_draw,
.probe_vec4 = vulkan_runner_probe_vec4,
.get_rt_readback = vulkan_runner_get_rt_readback,
.release_readback = vulkan_runner_release_readback,
};
static bool get_graphics_queue_index(const struct vulkan_shader_runner *runner, uint32_t *index)