vkd3d-shader: Use proper vkd3d_spirv_builtin for PS fragment coordinates.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-25 13:23:30 +01:00 committed by Alexandre Julliard
parent 495d4b9474
commit bcd91910e4

View File

@ -2977,10 +2977,6 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
switch (builtin)
{
case SpvBuiltInPosition:
if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
builtin = SpvBuiltInFragCoord;
break;
case SpvBuiltInFragDepth:
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthReplacing, NULL, 0);
break;
@ -3110,6 +3106,10 @@ vkd3d_system_value_builtins[] =
{VKD3D_SIV_CLIP_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInClipDistance, NULL, true}},
{VKD3D_SIV_CULL_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInCullDistance, NULL, true}},
};
static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin =
{
VKD3D_TYPE_FLOAT, 4, SpvBuiltInFragCoord,
};
static const struct
{
enum vkd3d_shader_register_type reg_type;
@ -3160,6 +3160,10 @@ static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
if (!sysval)
return NULL;
/* In pixel shaders, SV_Position is mapped to SpvBuiltInFragCoord. */
if (sysval == VKD3D_SIV_POSITION && compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
return &vkd3d_pixel_shader_position_builtin;
target = vkd3d_dxbc_compiler_get_target(compiler);
for (i = 0; i < ARRAY_SIZE(vkd3d_system_value_builtins); ++i)
{