vkd3d-shader: Translate lod shader instructions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-04-29 11:38:17 +02:00 committed by Alexandre Julliard
parent ee3994a1cd
commit 3963316c50

View File

@ -1530,6 +1530,13 @@ static uint32_t vkd3d_spirv_build_op_image_query_samples(struct vkd3d_spirv_buil
SpvOpImageQuerySamples, result_type, image_id);
}
static uint32_t vkd3d_spirv_build_op_image_query_lod(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t image_id, uint32_t coordinate_id)
{
return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpImageQueryLod, result_type, image_id, coordinate_id);
}
static void vkd3d_spirv_build_op_emit_vertex(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEmitVertex);
@ -6966,6 +6973,32 @@ static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler,
dst, val_id, image.sampled_type, src[1].swizzle);
}
static void vkd3d_dxbc_compiler_emit_lod(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
const struct vkd3d_shader_src_param *resource, *sampler;
uint32_t type_id, coordinate_id, val_id;
struct vkd3d_shader_image image;
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
resource = &src[1];
sampler = &src[2];
vkd3d_dxbc_compiler_prepare_image(compiler, &image,
&resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 2);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
val_id = vkd3d_spirv_build_op_image_query_lod(builder,
type_id, image.sampled_image_id, coordinate_id);
vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler,
dst, val_id, image.sampled_type, resource->swizzle);
}
static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@ -8258,6 +8291,9 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_LD:
vkd3d_dxbc_compiler_emit_ld(compiler, instruction);
break;
case VKD3DSIH_LOD:
vkd3d_dxbc_compiler_emit_lod(compiler, instruction);
break;
case VKD3DSIH_SAMPLE:
case VKD3DSIH_SAMPLE_B:
case VKD3DSIH_SAMPLE_GRAD: