vkd3d-shader: Avoid using private variables for depth output registers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-23 12:46:50 +01:00 committed by Alexandre Julliard
parent de3022478b
commit fd0844e420
2 changed files with 45 additions and 1 deletions

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@ -3567,6 +3567,40 @@ static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_
}
}
static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
uint32_t output_id;
assert(!reg->idx[0].rel_addr);
assert(!reg->idx[1].rel_addr);
assert(reg->idx[1].offset == ~0u);
if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
}
output_id = vkd3d_dxbc_compiler_emit_variable(compiler,
&builder->global_stream, SpvStorageClassOutput,
builtin->component_type, builtin->component_count);
vkd3d_spirv_add_iface_variable(builder, output_id);
vkd3d_dxbc_compiler_decorate_builtin(compiler, output_id, builtin->spirv_builtin);
vkd3d_symbol_make_register(&reg_symbol, reg);
reg_symbol.id = output_id;
reg_symbol.info.reg.storage_class = SpvStorageClassOutput;
reg_symbol.info.reg.component_type = builtin->component_type;
reg_symbol.info.reg.write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg);
}
static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{
@ -4386,7 +4420,12 @@ static void vkd3d_dxbc_compiler_emit_dcl_input_sysval(struct vkd3d_dxbc_compiler
static void vkd3d_dxbc_compiler_emit_dcl_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_output(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE);
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
if (vkd3d_shader_register_is_output(&dst->reg))
vkd3d_dxbc_compiler_emit_output(compiler, dst, VKD3D_SIV_NONE);
else
vkd3d_dxbc_compiler_emit_output_register(compiler, dst);
}
static void vkd3d_dxbc_compiler_emit_dcl_output_siv(struct vkd3d_dxbc_compiler *compiler,

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@ -784,6 +784,11 @@ static inline bool vkd3d_shader_register_is_input(const struct vkd3d_shader_regi
return reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT;
}
static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_register *reg)
{
return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
}
void vkd3d_shader_trace(void *data) DECLSPEC_HIDDEN;
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,