vkd3d-shader/hlsl: Split matrix copies.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2022-04-18 08:34:02 +02:00 committed by Alexandre Julliard
parent d1fac2660c
commit e38ee49e99
2 changed files with 69 additions and 0 deletions

View File

@ -672,6 +672,57 @@ static bool split_struct_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
return true;
}
static unsigned int minor_size(const struct hlsl_type *type)
{
if (type->type == HLSL_CLASS_VECTOR || type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
return type->dimx;
else
return type->dimy;
}
static unsigned int major_size(const struct hlsl_type *type)
{
if (type->type == HLSL_CLASS_VECTOR || type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
return type->dimy;
else
return type->dimx;
}
static bool split_matrix_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
const struct hlsl_ir_node *rhs;
struct hlsl_type *element_type;
const struct hlsl_type *type;
unsigned int i;
struct hlsl_ir_store *store;
if (instr->type != HLSL_IR_STORE)
return false;
store = hlsl_ir_store(instr);
rhs = store->rhs.node;
type = rhs->data_type;
if (type->type != HLSL_CLASS_MATRIX)
return false;
element_type = hlsl_get_vector_type(ctx, type->base_type, minor_size(type));
if (rhs->type != HLSL_IR_LOAD)
{
hlsl_fixme(ctx, &instr->loc, "Copying from unsupported node type.\n");
return false;
}
for (i = 0; i < major_size(type); ++i)
{
if (!split_copy(ctx, store, hlsl_ir_load(rhs), 4 * i, element_type))
return false;
}
list_remove(&store->node.entry);
hlsl_free_instr(&store->node);
return true;
}
static bool lower_narrowing_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
const struct hlsl_type *src_type, *dst_type;
@ -1685,6 +1736,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
progress |= transform_ir(ctx, split_struct_copies, body, NULL);
}
while (progress);
transform_ir(ctx, split_matrix_copies, body, NULL);
transform_ir(ctx, lower_narrowing_casts, body, NULL);
transform_ir(ctx, lower_casts_to_bool, body, NULL);
do

View File

@ -45,3 +45,20 @@ uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
todo draw quad
probe all rgba (1.0, 5.0, 7.0, 12.0)
[pixel shader]
uniform float4x4 m;
float4 main() : SV_TARGET
{
float4x4 m2 = m;
return float4(m2[0][0], m2[1][0], m2[1][2], m2[2][3]);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
todo draw quad
probe all rgba (1.0, 2.0, 10.0, 15.0)