libs/vkd3d-shader: Determine shader output component count based on shader signature.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-08-01 15:34:42 +02:00 committed by Alexandre Julliard
parent 07ffccd186
commit 410e105ac5

View File

@ -3247,13 +3247,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
else
{
component_type = signature_element ? signature_element->component_type : VKD3D_TYPE_FLOAT;
output_component_count = component_count;
output_component_count = vkd3d_write_mask_component_count(signature_element->mask & 0xff);
}
assert(component_count <= output_component_count);
storage_class = SpvStorageClassOutput;
id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
storage_class, component_type, component_count);
storage_class, component_type, output_component_count);
vkd3d_spirv_add_iface_variable(builder, id);
if (builtin)
{