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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader: Rename vkd3d_shader_interface to vkd3d_shader_interface_info.
For consistency with other vkd3d and vkd3d-shader structures. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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1a05563fc7
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@ -29,7 +29,7 @@ extern "C" {
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enum vkd3d_shader_structure_type
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{
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VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE,
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VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS,
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO,
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VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO,
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@ -129,7 +129,7 @@ struct vkd3d_shader_push_constant_buffer
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unsigned int size; /* in bytes */
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};
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struct vkd3d_shader_interface
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struct vkd3d_shader_interface_info
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{
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enum vkd3d_shader_structure_type type;
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const void *next;
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@ -163,7 +163,7 @@ struct vkd3d_shader_transform_feedback_element
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uint8_t output_slot;
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};
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/* Extends vkd3d_shader_interface. */
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/* Extends vkd3d_shader_interface_info. */
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struct vkd3d_shader_transform_feedback_info
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{
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enum vkd3d_shader_structure_type type;
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@ -197,7 +197,7 @@ struct vkd3d_shader_compile_arguments
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options,
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const struct vkd3d_shader_interface *shader_interface,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_compile_arguments *compile_args);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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@ -1898,7 +1898,7 @@ struct vkd3d_dxbc_compiler
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struct vkd3d_control_flow_info *control_flow_info;
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size_t control_flow_info_size;
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struct vkd3d_shader_interface shader_interface;
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struct vkd3d_shader_interface_info shader_interface;
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struct vkd3d_push_constant_buffer_binding *push_constants;
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const struct vkd3d_shader_compile_arguments *compile_args;
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@ -1925,7 +1925,7 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
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const struct vkd3d_shader_interface *shader_interface,
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const struct vkd3d_shader_interface_info *shader_interface,
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const struct vkd3d_shader_compile_arguments *compile_args,
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const struct vkd3d_shader_scan_info *scan_info)
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{
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@ -2039,7 +2039,7 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_
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static bool vkd3d_dxbc_compiler_have_combined_sampler(const struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *resource, const struct vkd3d_shader_register *sampler)
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{
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const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface;
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const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
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const struct vkd3d_shader_combined_resource_sampler *combined_sampler;
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unsigned int i;
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@ -2065,7 +2065,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
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struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg,
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enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
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{
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const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface;
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const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
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enum vkd3d_shader_descriptor_type descriptor_type;
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enum vkd3d_shader_binding_flag resource_type_flag;
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struct vkd3d_shader_descriptor_binding binding;
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@ -3993,7 +3993,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
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static uint32_t vkd3d_dxbc_compiler_get_dummy_sampler_id(struct vkd3d_dxbc_compiler *compiler)
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{
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const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface;
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const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
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const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, ptr_type_id, var_id;
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@ -4079,7 +4079,7 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_
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enum vkd3d_component_type sampled_type, unsigned int structure_stride, bool raw,
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const struct vkd3d_spirv_resource_type *resource_type_info)
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{
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const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface;
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const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
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const struct vkd3d_shader_scan_info *scan_info = compiler->scan_info;
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const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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@ -5662,7 +5662,7 @@ static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_resource(struct vkd3d
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static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_combined_sampler(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *resource_reg, const struct vkd3d_shader_register *sampler_reg)
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{
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const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface;
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const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
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unsigned int resource_index, sampler_index;
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struct vkd3d_symbol key;
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struct rb_entry *entry;
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@ -85,7 +85,7 @@ static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options,
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const struct vkd3d_shader_interface *shader_interface,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_compile_arguments *compile_args)
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{
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struct vkd3d_shader_instruction instruction;
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@ -94,12 +94,12 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p, compile_args %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface, compile_args);
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface_info %p, compile_args %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface_info, compile_args);
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if (shader_interface && shader_interface->type != VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE)
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if (shader_interface_info && shader_interface_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO)
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{
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WARN("Invalid structure type %#x.\n", shader_interface->type);
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WARN("Invalid structure type %#x.\n", shader_interface_info->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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@ -118,7 +118,7 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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vkd3d_shader_trace(parser.data);
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compiler_options, shader_interface, compile_args, &scan_info)))
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&parser.shader_desc, compiler_options, shader_interface_info, compile_args, &scan_info)))
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{
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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@ -806,7 +806,7 @@ struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
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const struct vkd3d_shader_interface *shader_interface,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_compile_arguments *compile_args,
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const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
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int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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@ -1310,7 +1310,7 @@ static void dump_shader_stage(VkShaderStageFlagBits stage, const void *data, siz
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static HRESULT create_shader_stage(struct d3d12_device *device,
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struct VkPipelineShaderStageCreateInfo *stage_desc, enum VkShaderStageFlagBits stage,
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const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface *shader_interface,
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const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface,
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const struct vkd3d_shader_compile_arguments *compile_args)
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{
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struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
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@ -1435,8 +1435,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct vkd3d_shader_interface_info shader_interface;
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const struct d3d12_root_signature *root_signature;
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struct vkd3d_shader_interface shader_interface;
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VkComputePipelineCreateInfo pipeline_info;
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struct vkd3d_shader_scan_info shader_info;
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struct vkd3d_shader_code dxbc;
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@ -1475,7 +1475,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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return hr;
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}
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO;
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shader_interface.next = NULL;
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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@ -1949,8 +1949,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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uint32_t aligned_offsets[D3D12_VS_INPUT_REGISTER_COUNT];
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struct vkd3d_shader_compile_arguments ps_compile_args;
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struct vkd3d_shader_transform_feedback_info xfb_info;
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struct vkd3d_shader_interface_info shader_interface;
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const struct d3d12_root_signature *root_signature;
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struct vkd3d_shader_interface shader_interface;
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struct vkd3d_shader_signature input_signature;
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struct VkSubpassDescription sub_pass_desc;
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struct VkRenderPassCreateInfo pass_desc;
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@ -2202,7 +2202,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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xfb_stage = VK_SHADER_STAGE_VERTEX_BIT;
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}
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO;
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shader_interface.next = NULL;
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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