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vkd3d-shader/hlsl: Write SM4 bitwise AND instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1412,6 +1412,20 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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write_sm4_instruction(buffer, &instr);
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}
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static bool type_is_integer(const struct hlsl_type *type)
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{
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switch (type->base_type)
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{
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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return true;
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default:
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return false;
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}
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}
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static bool type_is_float(const struct hlsl_type *type)
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{
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return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
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@ -1613,6 +1627,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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}
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break;
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case HLSL_OP2_BIT_AND:
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assert(type_is_integer(dst_type));
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write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2);
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break;
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case HLSL_OP2_DIV:
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switch (dst_type->base_type)
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{
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