vkd3d-shader/hlsl: Write SM4 casts to uint.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-09-09 21:11:38 -05:00 committed by Alexandre Julliard
parent b08e8a9177
commit c53a641b26

View File

@ -1086,6 +1086,51 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
break;
}
case HLSL_TYPE_UINT:
{
switch (expr->op)
{
case HLSL_OP1_CAST:
{
const struct hlsl_type *src_type = arg1->data_type;
/* Narrowing casts need to be lowered. */
if (src_type->dimx != expr->node.data_type->dimx)
hlsl_fixme(ctx, expr->node.loc, "SM4 narrowing cast.\n");
switch (src_type->base_type)
{
case HLSL_TYPE_HALF:
case HLSL_TYPE_FLOAT:
write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
break;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
break;
case HLSL_TYPE_BOOL:
hlsl_fixme(ctx, expr->node.loc, "SM4 cast from bool to uint.\n");
break;
case HLSL_TYPE_DOUBLE:
hlsl_fixme(ctx, expr->node.loc, "SM4 cast from double to uint.\n");
break;
default:
break;
}
break;
}
default:
hlsl_fixme(ctx, expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
break;
}
break;
}
default:
{
struct vkd3d_string_buffer *string;