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vkd3d-shader/hlsl: Write SM4 sample instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -753,7 +753,7 @@ struct sm4_instruction
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struct sm4_register reg;
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enum vkd3d_sm4_swizzle_type swizzle_type;
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unsigned int swizzle;
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} srcs[2];
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} srcs[3];
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unsigned int src_count;
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uint32_t idx[2];
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@ -776,6 +776,16 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
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reg->idx_count = 1;
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*writemask = VKD3DSP_WRITEMASK_ALL;
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}
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else if (data_type->type == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_SAMPLER)
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{
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reg->type = VKD3D_SM4_RT_SAMPLER;
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reg->dim = VKD3D_SM4_DIMENSION_NONE;
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if (swizzle_type)
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*swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
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reg->idx[0] = var->reg.id;
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reg->idx_count = 1;
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*writemask = VKD3DSP_WRITEMASK_ALL;
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}
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else
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{
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unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref) + var->buffer_offset;
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@ -1238,6 +1248,34 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
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const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords)
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{
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struct sm4_instruction instr;
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unsigned int writemask;
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_SAMPLE;
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sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
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instr.dst_count = 1;
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sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, coords);
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instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask);
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sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask,
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&instr.srcs[1].swizzle_type, resource, resource_type);
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instr.srcs[1].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
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sm4_register_from_deref(ctx, &instr.srcs[2].reg, &writemask,
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&instr.srcs[2].swizzle_type, sampler, sampler->var->data_type);
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instr.src_count = 3;
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_expr(struct hlsl_ctx *ctx,
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
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{
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@ -1516,6 +1554,21 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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const struct hlsl_type *resource_type = load->resource.var->data_type;
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const struct hlsl_ir_node *coords = load->coords.node;
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if (load->sampler.var)
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{
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const struct hlsl_type *sampler_type = load->sampler.var->data_type;
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assert(sampler_type->type == HLSL_CLASS_OBJECT);
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assert(sampler_type->base_type == HLSL_TYPE_SAMPLER);
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assert(sampler_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC);
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if (!load->sampler.var->is_uniform)
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{
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hlsl_fixme(ctx, load->node.loc, "Sample using non-uniform sampler variable.");
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return;
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}
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}
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if (!load->resource.var->is_uniform)
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{
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hlsl_fixme(ctx, load->node.loc, "Load from non-uniform resource variable.");
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@ -1529,7 +1582,9 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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break;
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case HLSL_RESOURCE_SAMPLE:
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hlsl_fixme(ctx, load->node.loc, "Resource sample instruction.");
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if (!load->sampler.var)
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hlsl_fixme(ctx, load->node.loc, "SM4 combined sample expression.");
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write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler, coords);
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break;
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}
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}
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