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vkd3d-shader: Print "partitioning" in tessellator partitions.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -465,6 +465,7 @@ static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer
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static void shader_dump_tessellator_partitioning(struct vkd3d_string_buffer *buffer,
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enum vkd3d_shader_tessellator_partitioning partitioning)
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{
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shader_addline(buffer, "partitioning_");
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switch (partitioning)
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{
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case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER:
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