vkd3d: Allocate device memory for heaps.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-25 14:13:03 +02:00 committed by Alexandre Julliard
parent 0014c4fbf9
commit bd0ce54f79
2 changed files with 87 additions and 73 deletions

View File

@ -18,6 +18,79 @@
#include "vkd3d_private.h"
static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties;
VkMemoryPropertyFlags required_flags;
unsigned int i;
switch (heap_properties->Type)
{
case D3D12_HEAP_TYPE_DEFAULT:
required_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D12_HEAP_TYPE_CUSTOM:
FIXME("Custom heaps not supported yet.\n");
/* fall-through */
case D3D12_HEAP_TYPE_UPLOAD:
case D3D12_HEAP_TYPE_READBACK:
required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
default:
WARN("Invalid heap type %#x.\n", heap_properties->Type);
return ~0u;
}
for (i = 0; i < memory_info->memoryTypeCount; ++i)
{
if (!(memory_type_mask & (1u << i)))
continue;
if ((memory_info->memoryTypes[i].propertyFlags & required_flags) == required_flags)
return i;
}
return ~0u;
}
static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const VkMemoryRequirements *memory_requirements, VkDeviceMemory *vk_memory)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryAllocateInfo allocate_info;
VkResult vr;
TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n",
memory_requirements->size, memory_requirements->alignment);
allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocate_info.pNext = NULL;
allocate_info.allocationSize = memory_requirements->size;
allocate_info.memoryTypeIndex = vkd3d_select_memory_type(device,
memory_requirements->memoryTypeBits, heap_properties, heap_flags);
if (allocate_info.memoryTypeIndex == ~0u)
{
FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits);
*vk_memory = VK_NULL_HANDLE;
return E_FAIL;
}
TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex);
if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, vk_memory))) < 0)
{
WARN("Failed to allocate device memory, vr %d.\n", vr);
*vk_memory = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
return S_OK;
}
/* ID3D12Heap */
static inline struct d3d12_heap *impl_from_ID3D12Heap(ID3D12Heap *iface)
{
@ -66,6 +139,9 @@ static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface)
if (!refcount)
{
struct d3d12_device *device = heap->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkFreeMemory(device->vk_device, heap->vk_memory, NULL));
vkd3d_free(heap);
@ -181,6 +257,7 @@ static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc)
static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
struct d3d12_device *device, const D3D12_HEAP_DESC *desc)
{
VkMemoryRequirements memory_requirements;
HRESULT hr;
heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl;
@ -202,6 +279,14 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
if (FAILED(hr = validate_heap_desc(&heap->desc)))
return hr;
memory_requirements.size = heap->desc.SizeInBytes;
memory_requirements.alignment = heap->desc.Alignment;
memory_requirements.memoryTypeBits = ~(uint32_t)0;
if (FAILED(hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties,
heap->desc.Flags, &memory_requirements, &heap->vk_memory)))
return hr;
heap->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
@ -433,79 +518,6 @@ HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
return hr;
}
static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties;
VkMemoryPropertyFlags required_flags;
unsigned int i;
switch (heap_properties->Type)
{
case D3D12_HEAP_TYPE_DEFAULT:
required_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D12_HEAP_TYPE_CUSTOM:
FIXME("Custom heaps not supported yet.\n");
/* fall-through */
case D3D12_HEAP_TYPE_UPLOAD:
case D3D12_HEAP_TYPE_READBACK:
required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
default:
WARN("Invalid heap type %#x.\n", heap_properties->Type);
return ~0u;
}
for (i = 0; i < memory_info->memoryTypeCount; ++i)
{
if (!(memory_type_mask & (1u << i)))
continue;
if ((memory_info->memoryTypes[i].propertyFlags & required_flags) == required_flags)
return i;
}
return ~0u;
}
static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const VkMemoryRequirements *memory_requirements, VkDeviceMemory *vk_memory)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryAllocateInfo allocate_info;
VkResult vr;
TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n",
memory_requirements->size, memory_requirements->alignment);
allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocate_info.pNext = NULL;
allocate_info.allocationSize = memory_requirements->size;
allocate_info.memoryTypeIndex = vkd3d_select_memory_type(device,
memory_requirements->memoryTypeBits, heap_properties, heap_flags);
if (allocate_info.memoryTypeIndex == ~0u)
{
FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits);
*vk_memory = VK_NULL_HANDLE;
return E_FAIL;
}
TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex);
if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, vk_memory))) < 0)
{
WARN("Failed to allocate device memory, vr %d.\n", vr);
*vk_memory = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
return S_OK;
}
HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory)

View File

@ -190,6 +190,8 @@ struct d3d12_heap
D3D12_HEAP_DESC desc;
VkDeviceMemory vk_memory;
struct d3d12_device *device;
};