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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d: Allocate device memory for heaps.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -18,6 +18,79 @@
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#include "vkd3d_private.h"
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static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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{
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VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties;
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VkMemoryPropertyFlags required_flags;
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unsigned int i;
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switch (heap_properties->Type)
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{
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case D3D12_HEAP_TYPE_DEFAULT:
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required_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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break;
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case D3D12_HEAP_TYPE_CUSTOM:
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FIXME("Custom heaps not supported yet.\n");
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/* fall-through */
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case D3D12_HEAP_TYPE_UPLOAD:
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case D3D12_HEAP_TYPE_READBACK:
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required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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break;
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default:
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WARN("Invalid heap type %#x.\n", heap_properties->Type);
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return ~0u;
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}
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for (i = 0; i < memory_info->memoryTypeCount; ++i)
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{
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if (!(memory_type_mask & (1u << i)))
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continue;
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if ((memory_info->memoryTypes[i].propertyFlags & required_flags) == required_flags)
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return i;
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}
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return ~0u;
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}
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static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const VkMemoryRequirements *memory_requirements, VkDeviceMemory *vk_memory)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryAllocateInfo allocate_info;
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VkResult vr;
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TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n",
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memory_requirements->size, memory_requirements->alignment);
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allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocate_info.pNext = NULL;
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allocate_info.allocationSize = memory_requirements->size;
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allocate_info.memoryTypeIndex = vkd3d_select_memory_type(device,
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memory_requirements->memoryTypeBits, heap_properties, heap_flags);
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if (allocate_info.memoryTypeIndex == ~0u)
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{
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FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits);
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*vk_memory = VK_NULL_HANDLE;
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return E_FAIL;
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}
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TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex);
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if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, vk_memory))) < 0)
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{
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WARN("Failed to allocate device memory, vr %d.\n", vr);
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*vk_memory = VK_NULL_HANDLE;
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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/* ID3D12Heap */
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static inline struct d3d12_heap *impl_from_ID3D12Heap(ID3D12Heap *iface)
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{
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@ -66,6 +139,9 @@ static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface)
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if (!refcount)
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{
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struct d3d12_device *device = heap->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VK_CALL(vkFreeMemory(device->vk_device, heap->vk_memory, NULL));
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vkd3d_free(heap);
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@ -181,6 +257,7 @@ static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc)
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static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
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struct d3d12_device *device, const D3D12_HEAP_DESC *desc)
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{
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VkMemoryRequirements memory_requirements;
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HRESULT hr;
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heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl;
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@ -202,6 +279,14 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
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if (FAILED(hr = validate_heap_desc(&heap->desc)))
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return hr;
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memory_requirements.size = heap->desc.SizeInBytes;
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memory_requirements.alignment = heap->desc.Alignment;
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memory_requirements.memoryTypeBits = ~(uint32_t)0;
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if (FAILED(hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties,
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heap->desc.Flags, &memory_requirements, &heap->vk_memory)))
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return hr;
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heap->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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@ -433,79 +518,6 @@ HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
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return hr;
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}
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static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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{
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VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties;
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VkMemoryPropertyFlags required_flags;
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unsigned int i;
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switch (heap_properties->Type)
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{
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case D3D12_HEAP_TYPE_DEFAULT:
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required_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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break;
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case D3D12_HEAP_TYPE_CUSTOM:
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FIXME("Custom heaps not supported yet.\n");
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/* fall-through */
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case D3D12_HEAP_TYPE_UPLOAD:
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case D3D12_HEAP_TYPE_READBACK:
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required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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break;
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default:
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WARN("Invalid heap type %#x.\n", heap_properties->Type);
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return ~0u;
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}
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for (i = 0; i < memory_info->memoryTypeCount; ++i)
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{
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if (!(memory_type_mask & (1u << i)))
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continue;
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if ((memory_info->memoryTypes[i].propertyFlags & required_flags) == required_flags)
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return i;
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}
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return ~0u;
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}
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static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const VkMemoryRequirements *memory_requirements, VkDeviceMemory *vk_memory)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryAllocateInfo allocate_info;
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VkResult vr;
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TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n",
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memory_requirements->size, memory_requirements->alignment);
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allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocate_info.pNext = NULL;
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allocate_info.allocationSize = memory_requirements->size;
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allocate_info.memoryTypeIndex = vkd3d_select_memory_type(device,
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memory_requirements->memoryTypeBits, heap_properties, heap_flags);
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if (allocate_info.memoryTypeIndex == ~0u)
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{
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FIXME("Failed to find suitable memory type (allowed types %#x).\n", memory_requirements->memoryTypeBits);
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*vk_memory = VK_NULL_HANDLE;
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return E_FAIL;
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}
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TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex);
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if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, vk_memory))) < 0)
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{
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WARN("Failed to allocate device memory, vr %d.\n", vr);
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*vk_memory = VK_NULL_HANDLE;
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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VkDeviceMemory *vk_memory)
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@ -190,6 +190,8 @@ struct d3d12_heap
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D3D12_HEAP_DESC desc;
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VkDeviceMemory vk_memory;
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struct d3d12_device *device;
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};
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