vkd3d-shader/hlsl: Set objects' register size back to 0.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
This commit is contained in:
Francisco Casas 2022-08-02 10:29:34 -04:00 committed by Alexandre Julliard
parent 6989266e76
commit 96a7236700
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/7

View File

@ -198,7 +198,6 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
{
unsigned int element_size = type->e.array.type->reg_size;
assert(element_size);
if (is_sm4)
type->reg_size = (type->e.array.elements_count - 1) * align(element_size, 4) + element_size;
else
@ -218,8 +217,6 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
struct hlsl_struct_field *field = &type->e.record.fields[i];
unsigned int field_size = field->type->reg_size;
assert(field_size);
type->reg_size = hlsl_type_get_sm4_offset(field->type, type->reg_size);
field->reg_offset = type->reg_size;
type->reg_size += field_size;
@ -230,8 +227,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
}
case HLSL_CLASS_OBJECT:
/* For convenience when performing copy propagation. */
type->reg_size = 1;
type->reg_size = 0;
break;
}
}