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vkd3d-shader: Add "typed" when handling VKD3DSIH_DCL_UAV_TYPED.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -576,7 +576,9 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
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if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
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shader_addline(buffer, "_resource_");
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else
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shader_addline(buffer, "_uav_");
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/* non typed UAVs don't go through this code path */
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shader_addline(buffer, "_uav_typed_");
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shader_dump_resource_type(buffer, semantic->resource_type);
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if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
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shader_dump_uav_flags(buffer, flags);
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