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vkd3d-shader/hlsl: Parse normalize intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
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Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/23
@ -2278,6 +2278,34 @@ static bool intrinsic_mul(struct hlsl_ctx *ctx,
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return !!add_implicit_conversion(ctx, params->instrs, &load->node, ret_type, loc);
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}
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static bool intrinsic_normalize(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_type *type = params->args[0]->data_type;
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struct hlsl_ir_node *dot, *rsq, *arg;
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if (type->type == HLSL_CLASS_MATRIX)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, type)))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Invalid type %s.", string->buffer);
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hlsl_release_string_buffer(ctx, string);
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}
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if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
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return false;
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if (!(dot = add_binary_dot_expr(ctx, params->instrs, arg, arg, loc)))
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return false;
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if (!(rsq = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_RSQ, dot, loc)))
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return false;
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return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, rsq, arg, loc);
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}
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static bool intrinsic_pow(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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@ -2342,6 +2370,7 @@ intrinsic_functions[] =
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{"max", 2, true, intrinsic_max},
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{"min", 2, true, intrinsic_min},
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{"mul", 2, true, intrinsic_mul},
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{"normalize", 1, true, intrinsic_normalize},
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{"pow", 2, true, intrinsic_pow},
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{"round", 1, true, intrinsic_round},
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{"saturate", 1, true, intrinsic_saturate},
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