Direct3D to Vulkan translation library
Go to file
Henri Verbeet 4906bd40c6 vkd3d-shader: Add missing VKD3D_FORCE_32_BIT_ENUM enum elements.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-22 22:19:07 +02:00
bin build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
crosslibs Add crosslibs .a to .gitignore. 2016-10-24 13:57:04 +02:00
demos vkd3d: Introduce API versions. 2020-06-30 21:05:17 +02:00
include vkd3d-shader: Add missing VKD3D_FORCE_32_BIT_ENUM enum elements. 2020-07-22 22:19:07 +02:00
libs vkd3d-shader: Rename the VKD3D_DUMMY_SAMPLER_INDEX macro to VKD3D_SHADER_DUMMY_SAMPLER_INDEX. 2020-07-22 22:19:05 +02:00
m4 build: Redirect stderr to /dev/null in VKD3D_PROG_WIDL. 2019-04-15 21:02:14 +02:00
programs/vkd3d-compiler vkd3d-compiler: Add an option to specify the source type. 2020-07-10 17:08:11 +02:00
tests vkd3d-shader: Rename the vkd3d_versioned_root_signature_desc structure. 2020-07-22 22:19:03 +02:00
.gitignore build: The dist target produces .tar.xz files. 2017-07-10 16:32:01 +02:00
ANNOUNCE Release 1.1. 2018-10-05 13:48:18 -05:00
AUTHORS Release 1.1. 2018-10-05 13:48:18 -05:00
autogen.sh build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
configure.ac vkd3d: Properly check for program_invocation_name. 2019-11-15 17:42:03 +01:00
COPYING Update copyright info for 2019. 2019-01-10 10:03:58 -06:00
INSTALL build: Add some standard files. 2016-10-28 12:34:12 +02:00
LICENSE Update license to LGPL v2.1. 2017-06-16 22:11:21 +02:00
Makefile.am vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
README tests: Introduce VKD3D_TEST_FILTER. 2019-07-31 09:37:57 +02:00

=============================
The vkd3d 3D Graphics Library
=============================

Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very
similar, but not identical, to Direct3D 12.

==============
Building vkd3d
==============

Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.113).

Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If
you are building from git, then they will be generated at build-time using
widl. By default, vkd3d will use the widl found in `PATH'. If widl is not
available or is not recent (>= 3.20), then you can build Wine with `make
tools/widl' to avoid building all of Wine. You can then point vkd3d's
configure at that widl binary with `WIDL="/path/to/widl"'.

For release builds, you may want to define NDEBUG. If you do not need debug log
messages, you may also consider VKD3D_NO_TRACE_MESSAGES and
VKD3D_NO_DEBUG_MESSAGES. For example, you can pass `CPPFLAGS="-DNDEBUG
-DVKD3D_NO_TRACE_MESSAGES"' to configure.

===========
Using vkd3d
===========

Vkd3d can be used by projects that target Direct3D 12 as a drop-in replacement
at build-time with some modest source modifications.

If vkd3d is available when building Wine, then Wine will use it to support
Direct3D 12 applications.

=====================
Environment variables
=====================

Most of the environment variables used by vkd3d are for debugging purposes. The
environment variables are not considered a part of API and might be changed or
removed in the future versions of vkd3d.

Some of debug variables are lists of elements. Elements must be separated by
commas or semicolons.

 * VKD3D_CONFIG - a list of options that change the behavior of libvkd3d.
    * vk_debug - enables Vulkan debug extensions.

 * VKD3D_DEBUG - controls the debug level for log messages produced by
   libvkd3d. Accepts the following values: none, err, fixme, warn, trace.

 * VKD3D_VULKAN_DEVICE - a zero-based device index. Use to force the selected
   Vulkan device.

 * VKD3D_DISABLE_EXTENSIONS - a list of Vulkan extensions that libvkd3d should
   not use even if available.

 * VKD3D_SHADER_DEBUG - controls the debug level for log messages produced by
   libvkd3d-shader. See VKD3D_DEBUG for accepted values.

 * VKD3D_SHADER_DUMP_PATH - path where shader bytecode is dumped.

 * VKD3D_TEST_DEBUG - enables additional debug messages in tests. Set to 0, 1
   or 2.

 * VKD3D_TEST_FILTER - a filter string. Only the tests whose names matches the
   filter string will be run, e.g. VKD3D_TEST_FILTER=clear_render_target.
   Useful for debugging or developing new tests.

 * VKD3D_TEST_PLATFORM - can be set to "wine", "windows" or "other". The test
   platform controls the behavior of todo(), todo_if(), bug_if() and broken()
   conditions in tests.

 * VKD3D_TEST_BUG - set to 0 to disable bug_if() conditions in tests.