vkd3d-shader/sm4: Skip non-color outputs in shader output mapping.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2022-02-11 21:04:03 +01:00 committed by Alexandre Julliard
parent c9aea8993f
commit 02ac34d0a2

View File

@ -1672,6 +1672,9 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
{
struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
if (version.type == VKD3D_SHADER_TYPE_PIXEL
&& ascii_strcasecmp(e->semantic_name, "SV_Target"))
continue;
if (e->register_index >= ARRAY_SIZE(sm4->output_map))
{
WARN("Invalid output index %u.\n", e->register_index);