tests: Add a basic shader test for typed UAV loads.

This commit is contained in:
Zebediah Figura 2021-08-13 16:51:10 -05:00 committed by Alexandre Julliard
parent 75494a4ae6
commit 62fd13059b
Notes: Alexandre Julliard 2022-10-19 22:07:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/30
2 changed files with 31 additions and 0 deletions

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@ -146,6 +146,7 @@ vkd3d_shader_tests = \
tests/texture-load-typed.shader_test \
tests/trigonometry.shader_test \
tests/uav.shader_test \
tests/uav-load.shader_test \
tests/writemask-assignop-0.shader_test \
tests/writemask-assignop-1.shader_test \
tests/writemask-assignop-2.shader_test \

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@ -0,0 +1,30 @@
[require]
shader model >= 5.0
[uav 0]
format r32 float
size (3, 1)
0.1 0.2 0.3
[uav 1]
format r32 float
size (1, 1)
0.5
[compute shader]
RWTexture2D<float> u, v;
[numthreads(1, 1, 1)]
void main()
{
u[uint2(1, 0)] = (u[uint2(0, 0)] += v[uint2(0, 0)]);
u[uint2(2, 0)] = u[uint2(0, 0)];
}
[test]
todo dispatch 1 1 1
probe uav 0 (0, 0) r (0.6)
probe uav 0 (1, 0) r (0.6)
probe uav 0 (2, 0) r (0.6)
probe uav 1 (0, 0) r (0.5)