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tests: Add a basic shader test for typed UAV loads.
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Notes:
Alexandre Julliard
2022-10-19 22:07:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/30
@ -146,6 +146,7 @@ vkd3d_shader_tests = \
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tests/texture-load-typed.shader_test \
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tests/trigonometry.shader_test \
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tests/uav.shader_test \
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tests/uav-load.shader_test \
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tests/writemask-assignop-0.shader_test \
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tests/writemask-assignop-1.shader_test \
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tests/writemask-assignop-2.shader_test \
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30
tests/uav-load.shader_test
Normal file
30
tests/uav-load.shader_test
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@ -0,0 +1,30 @@
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[require]
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shader model >= 5.0
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[uav 0]
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format r32 float
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size (3, 1)
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0.1 0.2 0.3
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[uav 1]
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format r32 float
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size (1, 1)
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0.5
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[compute shader]
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RWTexture2D<float> u, v;
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[numthreads(1, 1, 1)]
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void main()
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{
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u[uint2(1, 0)] = (u[uint2(0, 0)] += v[uint2(0, 0)]);
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u[uint2(2, 0)] = u[uint2(0, 0)];
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}
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[test]
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todo dispatch 1 1 1
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probe uav 0 (0, 0) r (0.6)
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probe uav 0 (1, 0) r (0.6)
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probe uav 0 (2, 0) r (0.6)
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probe uav 1 (0, 0) r (0.5)
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