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tests: Add a test for multiple render targets.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -108,6 +108,7 @@ vkd3d_shader_tests = \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/logic-operations.shader_test \
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tests/math.shader_test \
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tests/multiple-rt.shader_test \
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tests/nointerpolation.shader_test \
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tests/pow.shader_test \
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tests/preproc-if.shader_test \
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19
tests/multiple-rt.shader_test
Normal file
19
tests/multiple-rt.shader_test
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@ -0,0 +1,19 @@
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[render target 0]
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format r32g32b32a32 float
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size (640, 480)
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[render target 1]
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format r32g32b32a32 float
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size (640, 480)
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[pixel shader]
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void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
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{
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o0 = float4(0.1, 0.2, 0.3, 0.4);
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o1 = float4(0.5, 0.6, 0.7, 0.8);
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}
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[test]
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draw quad
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probe render target 0 all rgba (0.1, 0.2, 0.3, 0.4)
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probe render target 1 all rgba (0.5, 0.6, 0.7, 0.8)
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@ -468,7 +468,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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}
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else if (match_string(line, "probe", &line))
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{
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unsigned int left, top, right, bottom, ulps;
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unsigned int left, top, right, bottom, ulps, slot;
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struct resource_readback *rb;
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struct resource *resource;
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int ret, len;
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@ -479,7 +479,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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if (match_string(line, "uav", &line))
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{
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unsigned int slot = strtoul(line, &rest, 10);
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slot = strtoul(line, &rest, 10);
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if (rest == line)
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fatal_error("Malformed UAV index '%s'.\n", line);
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@ -487,6 +487,16 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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resource = get_resource(runner, RESOURCE_TYPE_UAV, slot);
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}
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else if (match_string(line, "render target", &line))
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{
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slot = strtoul(line, &rest, 10);
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if (rest == line)
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fatal_error("Malformed render target index '%s'.\n", line);
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line = rest;
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resource = get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, slot);
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}
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else
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{
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resource = get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0);
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@ -836,6 +846,18 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
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current_sampler->v_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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current_sampler->w_address = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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}
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else if (sscanf(line, "[render target %u]\n", &index))
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{
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state = STATE_RESOURCE;
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memset(¤t_resource, 0, sizeof(current_resource));
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current_resource.slot = index;
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current_resource.type = RESOURCE_TYPE_RENDER_TARGET;
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current_resource.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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current_resource.data_type = TEXTURE_DATA_FLOAT;
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current_resource.texel_size = 16;
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}
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else if (sscanf(line, "[texture %u]\n", &index))
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{
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state = STATE_RESOURCE;
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