tests: Move invalid BC1_UNORM buffer view tests to d3d12_invalid_usage.

Device is removed after CreateUnorderedAccessView().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-08-07 15:58:27 +02:00 committed by Alexandre Julliard
parent d1492e3465
commit 619bc19bdd
2 changed files with 39 additions and 4 deletions

View File

@ -2543,10 +2543,6 @@ static void test_create_unordered_access_view(void)
cpu_handle.ptr += descriptor_size;
/* The following call fails. Buffer views cannot be created for compressed formats. */
uav_desc.Format = DXGI_FORMAT_BC1_UNORM;
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_handle);
/* DXGI_FORMAT_R32_UINT view for DXGI_FORMAT_R8G8B8A8_TYPELESS resources. */
texture = create_default_texture(device, 8, 8, DXGI_FORMAT_R8G8B8A8_TYPELESS,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);

View File

@ -286,6 +286,44 @@ static void test_invalid_copy_texture_region(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
static void test_invalid_unordered_access_views(void)
{
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
ID3D12DescriptorHeap *heap;
ID3D12Resource *buffer;
ID3D12Device *device;
ULONG refcount;
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 16);
buffer = create_default_buffer(device, 64 * sizeof(float),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
/* Buffer views cannot be created for compressed formats. */
uav_desc.Format = DXGI_FORMAT_BC1_UNORM;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.FirstElement = 0;
uav_desc.Buffer.NumElements = 64;
uav_desc.Buffer.StructureByteStride = 0;
uav_desc.Buffer.CounterOffsetInBytes = 0;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_handle);
ID3D12DescriptorHeap_Release(heap);
ID3D12Resource_Release(buffer);
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
START_TEST(d3d12_invalid_usage)
{
parse_args(argc, argv);
@ -294,4 +332,5 @@ START_TEST(d3d12_invalid_usage)
run_test(test_invalid_resource_barriers);
run_test(test_invalid_copy_texture_region);
run_test(test_invalid_unordered_access_views);
}