vkd3d-shader: Implement default control point phase.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-02-11 13:20:49 +01:00 committed by Alexandre Julliard
parent c9fb9c7a7d
commit 09dea5f4d9

View File

@ -1999,6 +1999,8 @@ struct vkd3d_dxbc_compiler
uint32_t binding_idx;
const struct vkd3d_shader_scan_info *scan_info;
unsigned int input_control_point_count;
unsigned int output_control_point_count;
unsigned int shader_phase_count;
struct vkd3d_shader_phase *shader_phases;
@ -4740,7 +4742,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_stream(struct vkd3d_dxbc_compiler *comp
FIXME("Multiple streams are not supported yet.\n");
}
static void vkd3d_dxbc_compiler_emit_dcl_vertices_out(struct vkd3d_dxbc_compiler *compiler,
static void vkd3d_dxbc_compiler_emit_output_vertex_count(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
vkd3d_dxbc_compiler_emit_execution_mode1(compiler,
@ -4965,6 +4967,77 @@ static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_control_point_ph
return NULL;
}
static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *signature = compiler->input_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, input_ptr_type_id, output_ptr_type_id;
uint32_t input_id, output_id, dst_id, src_id;
const struct vkd3d_spirv_builtin *builtin;
enum vkd3d_component_type component_type;
unsigned int component_count;
uint32_t invocation_id;
unsigned int i;
builtin = get_spirv_builtin_for_register(VKD3DSPR_OUTPOINTID);
invocation_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, 0);
type_id = vkd3d_spirv_get_type_id(builder, builtin->component_type, builtin->component_count);
invocation_id = vkd3d_spirv_build_op_load(builder, type_id, invocation_id, SpvMemoryAccessMaskNone);
for (i = 0; i < signature->element_count; ++i)
{
const struct vkd3d_shader_signature_element *e = &signature->elements[i];
if ((builtin = get_spirv_builtin_for_sysval(compiler, e->sysval_semantic)))
{
component_type = builtin->component_type;
component_count = builtin->component_count;
}
else
{
component_type = e->component_type;
component_count = vkd3d_write_mask_component_count(e->mask & 0xff);
}
if (builtin)
{
input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler,
builtin, SpvStorageClassInput, compiler->input_control_point_count);
}
else
{
input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassInput, component_type, component_count, compiler->input_control_point_count);
vkd3d_spirv_add_iface_variable(builder, input_id);
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, e->register_index);
}
vkd3d_spirv_build_op_name(builder, input_id, "vicp%u", e->register_index);
if (builtin)
{
output_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler,
builtin, SpvStorageClassOutput, compiler->output_control_point_count);
}
else
{
output_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassOutput, component_type, component_count, compiler->output_control_point_count);
vkd3d_spirv_add_iface_variable(builder, output_id);
vkd3d_spirv_build_op_decorate1(builder, output_id, SpvDecorationLocation, e->register_index);
}
vkd3d_spirv_build_op_name(builder, output_id, "vocp%u", e->register_index);
type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
output_ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
input_ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, type_id);
dst_id = vkd3d_spirv_build_op_access_chain1(builder, output_ptr_type_id, output_id, invocation_id);
src_id = vkd3d_spirv_build_op_access_chain1(builder, input_ptr_type_id, input_id, invocation_id);
vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
}
}
static void vkd3d_dxbc_compiler_emit_barrier(struct vkd3d_dxbc_compiler *compiler,
SpvScope execution_scope, SpvScope memory_scope, SpvMemorySemanticsMask semantics)
{
@ -5006,6 +5079,8 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler
if ((control_point_phase = vkd3d_dxbc_compiler_get_control_point_phase(compiler)))
vkd3d_spirv_build_op_function_call(builder, void_id, control_point_phase->function_id, NULL, 0);
else
vkd3d_dxbc_compiler_emit_default_control_point_phase(compiler);
if (scan_info->use_vocp)
vkd3d_dxbc_compiler_emit_hull_shader_barrier(compiler);
@ -7291,8 +7366,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
vkd3d_dxbc_compiler_emit_dcl_stream(compiler, instruction);
break;
case VKD3DSIH_DCL_VERTICES_OUT:
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
vkd3d_dxbc_compiler_emit_dcl_vertices_out(compiler, instruction);
vkd3d_dxbc_compiler_emit_output_vertex_count(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_PRIMITIVE:
vkd3d_dxbc_compiler_emit_dcl_input_primitive(compiler, instruction);
@ -7303,6 +7377,13 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_DCL_GS_INSTANCES:
vkd3d_dxbc_compiler_emit_dcl_gs_instances(compiler, instruction);
break;
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
compiler->input_control_point_count = instruction->declaration.count;
break;
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
compiler->output_control_point_count = instruction->declaration.count;
vkd3d_dxbc_compiler_emit_output_vertex_count(compiler, instruction);
break;
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(compiler, instruction);
break;
@ -7524,7 +7605,6 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
break;
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
case VKD3DSIH_HS_DECLS:
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
case VKD3DSIH_NOP:
/* nothing to do */
break;