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vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
3023d6ba46
commit
6be802ac1f
@ -87,7 +87,6 @@ struct vkd3d_shader_src_param_entry
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struct vkd3d_shader_sm4_parser
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{
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struct vkd3d_shader_version shader_version;
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const DWORD *start, *end;
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unsigned int output_map[MAX_REG_OUTPUT];
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@ -170,9 +169,10 @@ static struct vkd3d_shader_sm4_parser *vkd3d_shader_sm4_parser(struct vkd3d_shad
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return CONTAINING_RECORD(parser, struct vkd3d_shader_sm4_parser, p);
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}
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static bool shader_is_sm_5_1(const struct vkd3d_shader_sm4_parser *priv)
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static bool shader_is_sm_5_1(const struct vkd3d_shader_sm4_parser *sm4)
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{
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const struct vkd3d_shader_version *version = &priv->shader_version;
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const struct vkd3d_shader_version *version = &sm4->p.shader_version;
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return version->major >= 5 && version->minor >= 1;
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}
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@ -920,23 +920,23 @@ static const struct vkd3d_sm4_opcode_info *get_opcode_info(enum vkd3d_sm4_opcode
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return NULL;
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}
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static void map_register(const struct vkd3d_shader_sm4_parser *priv, struct vkd3d_shader_register *reg)
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static void map_register(const struct vkd3d_shader_sm4_parser *sm4, struct vkd3d_shader_register *reg)
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{
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switch (priv->shader_version.type)
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switch (sm4->p.shader_version.type)
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{
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case VKD3D_SHADER_TYPE_PIXEL:
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if (reg->type == VKD3DSPR_OUTPUT)
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{
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unsigned int reg_idx = reg->idx[0].offset;
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if (reg_idx >= ARRAY_SIZE(priv->output_map))
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if (reg_idx >= ARRAY_SIZE(sm4->output_map))
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{
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ERR("Invalid output index %u.\n", reg_idx);
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break;
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}
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reg->type = VKD3DSPR_COLOROUT;
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reg->idx[0].offset = priv->output_map[reg_idx];
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reg->idx[0].offset = sm4->output_map[reg_idx];
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}
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break;
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@ -1000,34 +1000,35 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
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switch (version_token >> 16)
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{
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case VKD3D_SM4_PS:
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sm4->shader_version.type = VKD3D_SHADER_TYPE_PIXEL;
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sm4->p.shader_version.type = VKD3D_SHADER_TYPE_PIXEL;
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break;
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case VKD3D_SM4_VS:
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sm4->shader_version.type = VKD3D_SHADER_TYPE_VERTEX;
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sm4->p.shader_version.type = VKD3D_SHADER_TYPE_VERTEX;
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break;
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case VKD3D_SM4_GS:
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sm4->shader_version.type = VKD3D_SHADER_TYPE_GEOMETRY;
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sm4->p.shader_version.type = VKD3D_SHADER_TYPE_GEOMETRY;
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break;
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case VKD3D_SM5_HS:
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sm4->shader_version.type = VKD3D_SHADER_TYPE_HULL;
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sm4->p.shader_version.type = VKD3D_SHADER_TYPE_HULL;
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break;
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case VKD3D_SM5_DS:
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sm4->shader_version.type = VKD3D_SHADER_TYPE_DOMAIN;
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sm4->p.shader_version.type = VKD3D_SHADER_TYPE_DOMAIN;
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break;
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case VKD3D_SM5_CS:
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sm4->shader_version.type = VKD3D_SHADER_TYPE_COMPUTE;
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sm4->p.shader_version.type = VKD3D_SHADER_TYPE_COMPUTE;
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break;
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default:
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FIXME("Unrecognised shader type %#x.\n", version_token >> 16);
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}
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sm4->shader_version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
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sm4->shader_version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
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sm4->p.shader_version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
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sm4->p.shader_version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
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sm4->p.ptr = sm4->start;
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memset(sm4->output_map, 0xff, sizeof(sm4->output_map));
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for (i = 0; i < output_signature->element_count; ++i)
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@ -1087,14 +1088,6 @@ static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_shader_sm4_pars
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return &e->param;
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}
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void shader_sm4_read_header(struct vkd3d_shader_parser *parser, struct vkd3d_shader_version *shader_version)
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{
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struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
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parser->ptr = sm4->start;
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*shader_version = sm4->shader_version;
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}
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static bool shader_sm4_read_reg_idx(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
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const uint32_t *end, uint32_t addressing, struct vkd3d_shader_register_index *reg_idx)
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{
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@ -1702,7 +1695,6 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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shader_sm4_read_header(&sm4->p, &sm4->p.shader_version);
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*parser = &sm4->p;
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return VKD3D_OK;
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@ -1883,12 +1883,13 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
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vkd3d_string_buffer_init(buffer);
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shader_version = &compiler.shader_version;
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shader_sm4_read_header(parser, shader_version);
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*shader_version = parser->shader_version;
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vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u%s\n", compiler.colours.version,
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shader_get_type_prefix(shader_version->type), shader_version->major,
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shader_version->minor, compiler.colours.reset);
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indent = 0;
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shader_sm4_reset(parser);
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while (!shader_sm4_is_end(parser))
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{
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struct vkd3d_shader_instruction ins;
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@ -901,7 +901,6 @@ const char *shader_get_type_prefix(enum vkd3d_shader_type type);
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struct vkd3d_shader_message_context;
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void shader_sm4_free(struct vkd3d_shader_parser *parser);
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void shader_sm4_read_header(struct vkd3d_shader_parser *parser, struct vkd3d_shader_version *shader_version);
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void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins);
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bool shader_sm4_is_end(struct vkd3d_shader_parser *parser);
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void shader_sm4_reset(struct vkd3d_shader_parser *parser);
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