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vkd3d-shader/hlsl: Parse explicitly typed texture types.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -261,7 +261,7 @@ struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, s
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return type;
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}
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struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim)
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struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format)
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{
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struct hlsl_type *type;
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@ -272,6 +272,7 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
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type->dimx = 4;
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type->dimy = 1;
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type->sampler_dim = dim;
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type->e.resource_format = format;
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list_add_tail(&ctx->types, &type->entry);
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return type;
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}
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@ -344,9 +345,14 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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return false;
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if (t1->base_type != t2->base_type)
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return false;
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if ((t1->base_type == HLSL_TYPE_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE)
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&& t1->sampler_dim != t2->sampler_dim)
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return false;
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if (t1->base_type == HLSL_TYPE_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE)
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{
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if (t1->sampler_dim != t2->sampler_dim)
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return false;
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if (t1->base_type == HLSL_TYPE_TEXTURE && t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
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&& !hlsl_types_are_equal(t1->e.resource_format, t2->e.resource_format))
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return false;
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}
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if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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!= (t2->modifiers & HLSL_MODIFIER_ROW_MAJOR))
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return false;
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@ -742,6 +748,8 @@ void hlsl_pop_scope(struct hlsl_ctx *ctx)
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static int compare_param_hlsl_types(const struct hlsl_type *t1, const struct hlsl_type *t2)
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{
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int r;
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if (t1->type != t2->type)
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{
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if (!((t1->type == HLSL_CLASS_SCALAR && t2->type == HLSL_CLASS_VECTOR)
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@ -752,7 +760,13 @@ static int compare_param_hlsl_types(const struct hlsl_type *t1, const struct hls
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return t1->base_type - t2->base_type;
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if ((t1->base_type == HLSL_TYPE_SAMPLER || t1->base_type == HLSL_TYPE_TEXTURE)
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&& t1->sampler_dim != t2->sampler_dim)
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return t1->sampler_dim - t2->sampler_dim;
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{
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if (t1->sampler_dim != t2->sampler_dim)
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return t1->sampler_dim - t2->sampler_dim;
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if (t1->base_type == HLSL_TYPE_TEXTURE && t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
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&& (r = compare_param_hlsl_types(t1->e.resource_format, t2->e.resource_format)))
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return r;
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}
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if (t1->dimx != t2->dimx)
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return t1->dimx - t2->dimx;
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if (t1->dimy != t2->dimy)
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@ -761,7 +775,6 @@ static int compare_param_hlsl_types(const struct hlsl_type *t1, const struct hls
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{
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struct list *t1cur, *t2cur;
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struct hlsl_struct_field *t1field, *t2field;
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int r;
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t1cur = list_head(t1->e.elements);
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t2cur = list_head(t2->e.elements);
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@ -126,6 +126,7 @@ struct hlsl_type
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struct hlsl_type *type;
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unsigned int elements_count;
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} array;
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struct hlsl_type *resource_format;
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} e;
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unsigned int reg_size;
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@ -655,7 +656,7 @@ struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned
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struct hlsl_ir_node *val, struct vkd3d_shader_location *loc);
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struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
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const struct vkd3d_shader_location loc);
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struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim);
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struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format);
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struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
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const struct vkd3d_shader_location loc);
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struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
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@ -1789,6 +1789,7 @@ static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type
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struct parse_colon_attribute colon_attribute;
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struct hlsl_semantic semantic;
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enum hlsl_buffer_type buffer_type;
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enum hlsl_sampler_dim sampler_dim;
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}
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%token KW_BLENDSTATE
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@ -1963,6 +1964,8 @@ static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type
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%type <reg_reservation> register_opt
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%type <sampler_dim> texture_type
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%type <semantic> semantic
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%type <type> field_type
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@ -2376,6 +2379,24 @@ input_mod:
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$$ = HLSL_STORAGE_IN | HLSL_STORAGE_OUT;
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}
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texture_type:
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KW_TEXTURE1D
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{
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$$ = HLSL_SAMPLER_DIM_1D;
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}
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| KW_TEXTURE2D
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{
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$$ = HLSL_SAMPLER_DIM_2D;
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}
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| KW_TEXTURE3D
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{
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$$ = HLSL_SAMPLER_DIM_3D;
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}
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| KW_TEXTURECUBE
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{
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$$ = HLSL_SAMPLER_DIM_CUBE;
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}
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type:
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KW_VECTOR '<' type ',' C_INTEGER '>'
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{
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@ -2453,23 +2474,25 @@ type:
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}
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| KW_TEXTURE
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{
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$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_GENERIC);
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$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_GENERIC, NULL);
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}
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| KW_TEXTURE1D
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| texture_type
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{
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$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_1D);
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$$ = hlsl_new_texture_type(ctx, $1, ctx->builtin_types.vector[HLSL_TYPE_FLOAT][4 - 1]);
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}
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| KW_TEXTURE2D
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| texture_type '<' type '>'
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{
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$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_2D);
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}
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| KW_TEXTURE3D
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{
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$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_3D);
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}
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| KW_TEXTURECUBE
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{
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$$ = hlsl_new_texture_type(ctx, HLSL_SAMPLER_DIM_CUBE);
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if ($3->type > HLSL_CLASS_VECTOR)
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{
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struct vkd3d_string_buffer *string;
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string = hlsl_type_to_string(ctx, $3);
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if (string)
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hlsl_error(ctx, @3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Texture data type %s is not scalar or vector.\n", string->buffer);
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hlsl_release_string_buffer(ctx, string);
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}
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$$ = hlsl_new_texture_type(ctx, $1, $3);
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}
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| TYPE_IDENTIFIER
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{
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