vkd3d-shader: Implement user patch constants for hull shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-02-12 17:41:33 +01:00 committed by Alexandre Julliard
parent 7fde0ac78f
commit b1b3405bcf

View File

@ -3375,6 +3375,70 @@ static unsigned int vkd3d_count_signature_elements_for_reg(
return count;
}
static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_shader_phase *phase)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t void_id, function_type_id;
unsigned int param_count;
uint32_t param_type_id;
const char *name;
if (phase->instance_count)
{
param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
param_count = 1;
}
else
{
param_count = 0;
}
phase->function_id = vkd3d_spirv_alloc_id(builder);
void_id = vkd3d_spirv_get_op_type_void(builder);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, &param_type_id, param_count);
vkd3d_spirv_build_op_function(builder, void_id, phase->function_id,
SpvFunctionControlMaskNone, function_type_id);
if (phase->instance_count)
phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id);
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
switch (phase->type)
{
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
name = "control";
break;
case VKD3DSIH_HS_FORK_PHASE:
name = "fork";
break;
case VKD3DSIH_HS_JOIN_PHASE:
name = "join";
break;
default:
ERR("Invalid phase type %#x.\n", phase->type);
return;
}
vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, phase->idx);
}
static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase(
struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_shader_phase *phase;
if (!compiler->shader_phase_count)
return NULL;
phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
if (!phase->function_id)
vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase);
return phase;
}
static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element)
{
@ -3806,17 +3870,25 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
unsigned int component_idx, component_count, output_component_count;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_signature_element *signature_element;
const struct vkd3d_shader_signature *shader_signature;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
enum vkd3d_component_type component_type;
const struct vkd3d_shader_phase *phase;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
struct rb_entry *entry = NULL;
unsigned int signature_idx;
bool use_private_variable;
bool is_patch_constant;
uint32_t id, var_id;
if (!(signature_element = vkd3d_find_signature_element_for_reg(compiler->output_signature,
phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler);
is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE);
shader_signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature;
if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature,
&signature_idx, reg->idx[0].offset, dst->write_mask)))
{
FIXME("No signature element for shader output, ignoring shader output.\n");
@ -3875,11 +3947,17 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
}
if (is_patch_constant)
vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
vkd3d_dxbc_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element);
}
compiler->output_info[signature_idx].id = id;
compiler->output_info[signature_idx].component_type = component_type;
if (!is_patch_constant)
{
compiler->output_info[signature_idx].id = id;
compiler->output_info[signature_idx].component_type = component_type;
}
use_private_variable = component_count != VKD3D_VEC4_SIZE
|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
@ -3905,7 +3983,10 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
}
if (use_private_variable)
if (use_private_variable && is_patch_constant)
FIXME("Private variables not supported for patch constants.\n");
if (use_private_variable && !is_patch_constant)
{
unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
compiler->private_output_variable[idx] = var_id;
@ -3996,70 +4077,6 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
}
static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_shader_phase *phase)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t void_id, function_type_id;
unsigned int param_count;
uint32_t param_type_id;
const char *name;
if (phase->instance_count)
{
param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
param_count = 1;
}
else
{
param_count = 0;
}
phase->function_id = vkd3d_spirv_alloc_id(builder);
void_id = vkd3d_spirv_get_op_type_void(builder);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, &param_type_id, param_count);
vkd3d_spirv_build_op_function(builder, void_id, phase->function_id,
SpvFunctionControlMaskNone, function_type_id);
if (phase->instance_count)
phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id);
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
switch (phase->type)
{
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
name = "control";
break;
case VKD3DSIH_HS_FORK_PHASE:
name = "fork";
break;
case VKD3DSIH_HS_JOIN_PHASE:
name = "join";
break;
default:
ERR("Invalid phase type %#x.\n", phase->type);
return;
}
vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, phase->idx);
}
static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase(
struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_shader_phase *phase;
if (!compiler->shader_phase_count)
return NULL;
phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
if (!phase->function_id)
vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase);
return phase;
}
static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;