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vkd3d-shader: Implement user patch constants for hull shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3375,6 +3375,70 @@ static unsigned int vkd3d_count_signature_elements_for_reg(
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return count;
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}
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static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_phase *phase)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t void_id, function_type_id;
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unsigned int param_count;
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uint32_t param_type_id;
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const char *name;
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if (phase->instance_count)
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{
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param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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param_count = 1;
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}
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else
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{
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param_count = 0;
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}
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phase->function_id = vkd3d_spirv_alloc_id(builder);
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void_id = vkd3d_spirv_get_op_type_void(builder);
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function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, ¶m_type_id, param_count);
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vkd3d_spirv_build_op_function(builder, void_id, phase->function_id,
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SpvFunctionControlMaskNone, function_type_id);
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if (phase->instance_count)
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phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id);
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vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
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phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
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switch (phase->type)
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{
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case VKD3DSIH_HS_CONTROL_POINT_PHASE:
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name = "control";
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break;
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case VKD3DSIH_HS_FORK_PHASE:
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name = "fork";
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break;
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case VKD3DSIH_HS_JOIN_PHASE:
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name = "join";
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break;
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default:
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ERR("Invalid phase type %#x.\n", phase->type);
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return;
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}
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vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, phase->idx);
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}
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static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase(
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struct vkd3d_dxbc_compiler *compiler)
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{
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struct vkd3d_shader_phase *phase;
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if (!compiler->shader_phase_count)
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return NULL;
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phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
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if (!phase->function_id)
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vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase);
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return phase;
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}
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static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler *compiler,
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uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element)
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{
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@ -3806,17 +3870,25 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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unsigned int component_idx, component_count, output_component_count;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_signature_element *signature_element;
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const struct vkd3d_shader_signature *shader_signature;
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const struct vkd3d_shader_register *reg = &dst->reg;
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const struct vkd3d_spirv_builtin *builtin;
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enum vkd3d_component_type component_type;
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const struct vkd3d_shader_phase *phase;
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struct vkd3d_symbol reg_symbol;
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SpvStorageClass storage_class;
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struct rb_entry *entry = NULL;
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unsigned int signature_idx;
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bool use_private_variable;
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bool is_patch_constant;
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uint32_t id, var_id;
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if (!(signature_element = vkd3d_find_signature_element_for_reg(compiler->output_signature,
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phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler);
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is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE);
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shader_signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature;
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if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature,
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&signature_idx, reg->idx[0].offset, dst->write_mask)))
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{
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FIXME("No signature element for shader output, ignoring shader output.\n");
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@ -3875,11 +3947,17 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
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}
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if (is_patch_constant)
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
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vkd3d_dxbc_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element);
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}
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compiler->output_info[signature_idx].id = id;
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compiler->output_info[signature_idx].component_type = component_type;
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if (!is_patch_constant)
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{
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compiler->output_info[signature_idx].id = id;
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compiler->output_info[signature_idx].component_type = component_type;
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}
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use_private_variable = component_count != VKD3D_VEC4_SIZE
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|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
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@ -3905,7 +3983,10 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
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}
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if (use_private_variable)
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if (use_private_variable && is_patch_constant)
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FIXME("Private variables not supported for patch constants.\n");
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if (use_private_variable && !is_patch_constant)
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{
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unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
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compiler->private_output_variable[idx] = var_id;
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@ -3996,70 +4077,6 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
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vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
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}
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static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_phase *phase)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t void_id, function_type_id;
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unsigned int param_count;
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uint32_t param_type_id;
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const char *name;
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if (phase->instance_count)
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{
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param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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param_count = 1;
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}
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else
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{
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param_count = 0;
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}
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phase->function_id = vkd3d_spirv_alloc_id(builder);
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void_id = vkd3d_spirv_get_op_type_void(builder);
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function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, ¶m_type_id, param_count);
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vkd3d_spirv_build_op_function(builder, void_id, phase->function_id,
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SpvFunctionControlMaskNone, function_type_id);
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if (phase->instance_count)
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phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id);
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vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
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phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
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switch (phase->type)
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{
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case VKD3DSIH_HS_CONTROL_POINT_PHASE:
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name = "control";
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break;
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case VKD3DSIH_HS_FORK_PHASE:
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name = "fork";
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break;
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case VKD3DSIH_HS_JOIN_PHASE:
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name = "join";
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break;
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default:
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ERR("Invalid phase type %#x.\n", phase->type);
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return;
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}
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vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, phase->idx);
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}
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static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase(
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struct vkd3d_dxbc_compiler *compiler)
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{
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struct vkd3d_shader_phase *phase;
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if (!compiler->shader_phase_count)
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return NULL;
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phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
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if (!phase->function_id)
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vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase);
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return phase;
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}
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static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler)
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{
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const struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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