vkd3d-shader: Slightly clarify the documentation for struct vkd3d_shader_descriptor_offset_info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2022-03-02 19:06:20 +01:00 committed by Alexandre Julliard
parent f71ffabf81
commit f276cbd821

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@ -538,7 +538,7 @@ struct vkd3d_shader_descriptor_offset_info
* binding.count = 2
* \endcode
*
* and then pass \c {8, \c 4} as \a binding_offsets here.
* and then pass \c {8, \c 4} as static binding offsets here.
*
* This field may be NULL, in which case the corresponding offsets are
* specified to be 0.