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vkd3d-shader: Slightly clarify the documentation for struct vkd3d_shader_descriptor_offset_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -538,7 +538,7 @@ struct vkd3d_shader_descriptor_offset_info
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* binding.count = 2
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* \endcode
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*
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* and then pass \c {8, \c 4} as \a binding_offsets here.
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* and then pass \c {8, \c 4} as static binding offsets here.
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*
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* This field may be NULL, in which case the corresponding offsets are
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* specified to be 0.
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