vkd3d-shader: Output "isoline" instead of "line" in tessellator domains.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia 2020-09-17 00:00:54 +01:00 committed by Alexandre Julliard
parent 9aa76a8e4f
commit 83c9c2bd72

View File

@ -424,7 +424,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
switch (domain)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
shader_addline(buffer, "line");
shader_addline(buffer, "isoline");
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
shader_addline(buffer, "triangle");