tests: Add test case for UAV format compatibility.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-08-05 18:03:36 +02:00 committed by Alexandre Julliard
parent 332b250e82
commit 740db732fc

View File

@ -2509,9 +2509,9 @@ static void test_create_unordered_access_view(void)
{
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
ID3D12Resource *buffer, *texture;
unsigned int descriptor_size;
ID3D12DescriptorHeap *heap;
ID3D12Resource *resource;
ID3D12Device *device;
ULONG refcount;
@ -2528,7 +2528,7 @@ static void test_create_unordered_access_view(void)
heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 16);
resource = create_default_buffer(device, 64 * sizeof(float),
buffer = create_default_buffer(device, 64 * sizeof(float),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
@ -2539,15 +2539,26 @@ static void test_create_unordered_access_view(void)
uav_desc.Buffer.StructureByteStride = 0;
uav_desc.Buffer.CounterOffsetInBytes = 0;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_handle);
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* The following call fails. Buffer views cannot be created for compressed formats. */
uav_desc.Format = DXGI_FORMAT_BC1_UNORM;
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_handle);
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_handle);
ID3D12Resource_Release(resource);
/* DXGI_FORMAT_R32_UINT view for DXGI_FORMAT_R8G8B8A8_TYPELESS resources. */
texture = create_default_texture(device, 8, 8, DXGI_FORMAT_R8G8B8A8_TYPELESS,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
uav_desc.Format = DXGI_FORMAT_R32_UINT;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
uav_desc.Texture2D.MipSlice = 0;
uav_desc.Texture2D.PlaneSlice = 0;
ID3D12Device_CreateUnorderedAccessView(device, texture, NULL, &uav_desc, cpu_handle);
ID3D12Resource_Release(buffer);
ID3D12Resource_Release(texture);
refcount = ID3D12DescriptorHeap_Release(heap);
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(device);