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tests: Test invalid number of arguments on initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -68,6 +68,7 @@ vkd3d_shader_tests = \
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tests/hlsl-function-overload.shader_test \
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tests/hlsl-gather-offset.shader_test \
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tests/hlsl-gather.shader_test \
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tests/hlsl-initializer-invalid-arg-count.shader_test \
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tests/hlsl-initializer-local-array.shader_test \
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tests/hlsl-initializer-static-array.shader_test \
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tests/hlsl-initializer-struct.shader_test \
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@ -298,6 +299,7 @@ XFAIL_TESTS = \
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tests/cast-to-int.shader_test \
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tests/cast-to-uint.shader_test \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-initializer-invalid-arg-count.shader_test \
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tests/hlsl-initializer-local-array.shader_test \
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tests/hlsl-initializer-static-array.shader_test \
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tests/hlsl-initializer-struct.shader_test \
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107
tests/hlsl-initializer-invalid-arg-count.shader_test
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107
tests/hlsl-initializer-invalid-arg-count.shader_test
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@ -0,0 +1,107 @@
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[pixel shader]
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float4 main() : sv_target
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{
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float4 color[2][3] =
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{
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24
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};
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return color[1][1];
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}
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[test]
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draw quad
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probe all rgba (17, 18, 19, 20)
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 color[2][3] =
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{
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23
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};
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return color[1][1];
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 color[2][3] =
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{
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25
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};
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return color[1][1];
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}
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[pixel shader]
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struct stu
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{
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struct
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{
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int bar;
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float4 foo;
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} bbb[2];
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int2 aaa;
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};
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float4 main() : sv_target
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{
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struct stu val =
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{
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11, 12, 13, 14, 25,
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21, 22, 23, 24, 25,
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31, 32,
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};
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return val.bbb[1].foo;
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}
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[test]
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draw quad
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probe all rgba (22, 23, 24, 25)
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[pixel shader fail]
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struct stu
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{
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struct
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{
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int bar;
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float4 foo;
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} bbb[2];
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int2 aaa;
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};
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float4 main() : sv_target
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{
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struct stu val =
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{
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11, 12, 13, 14, 25,
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21, 22, 23, 24, 25,
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31, 32, 33,
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};
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return val.bbb[1].foo;
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}
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[pixel shader fail]
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struct stu
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{
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struct
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{
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int bar;
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float4 foo;
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} bbb[2];
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int2 aaa;
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};
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float4 main() : sv_target
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{
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struct stu val =
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{
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11, 12, 13, 14, 25,
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21, 22, 23, 24, 25,
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31,
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};
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return val.bbb[1].foo;
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}
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