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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader: Remove versioned_ prefix from root signature functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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070de4dfbb
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374bcd276e
@ -566,13 +566,13 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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const struct vkd3d_shader_compile_arguments *compile_args);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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int vkd3d_shader_parse_versioned_root_signature(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_versioned_root_signature_desc *root_signature);
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void vkd3d_shader_free_versioned_root_signature(struct vkd3d_versioned_root_signature_desc *root_signature);
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void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature);
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void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *root_signature);
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void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_root_signature_desc *root_signature);
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/* FIXME: Add support for returning error messages (ID3DBlob). */
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int vkd3d_shader_serialize_versioned_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
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int vkd3d_shader_serialize_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
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struct vkd3d_shader_code *dxbc);
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int vkd3d_shader_convert_root_signature(struct vkd3d_versioned_root_signature_desc *dst,
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@ -599,12 +599,12 @@ typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_code *dxb
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const struct vkd3d_shader_compile_arguments *compile_args);
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typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
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typedef int (*PFN_vkd3d_shader_parse_versioned_root_signature)(const struct vkd3d_shader_code *dxbc,
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typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_versioned_root_signature_desc *root_signature);
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typedef void (*PFN_vkd3d_shader_free_versioned_root_signature)(struct vkd3d_versioned_root_signature_desc *root_signature);
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typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_root_signature_desc *root_signature);
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typedef void (*PFN_vkd3d_shader_free_root_signature)(struct vkd3d_versioned_root_signature_desc *root_signature);
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typedef void (*PFN_vkd3d_shader_free_root_signature_v_1_0)(struct vkd3d_root_signature_desc *root_signature);
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typedef int (*PFN_vkd3d_shader_serialize_versioned_root_signature)(
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typedef int (*PFN_vkd3d_shader_serialize_root_signature)(
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const struct vkd3d_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc);
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typedef int (*PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_versioned_root_signature_desc *dst,
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@ -2530,7 +2530,7 @@ static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *cont
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return shader_parse_root_signature(data, data_size, desc);
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}
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int vkd3d_shader_parse_versioned_root_signature(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_versioned_root_signature_desc *root_signature)
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{
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int ret;
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@ -2540,7 +2540,7 @@ int vkd3d_shader_parse_versioned_root_signature(const struct vkd3d_shader_code *
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memset(root_signature, 0, sizeof(*root_signature));
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if ((ret = parse_dxbc(dxbc->code, dxbc->size, rts0_handler, root_signature)) < 0)
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{
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vkd3d_shader_free_versioned_root_signature(root_signature);
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vkd3d_shader_free_root_signature(root_signature);
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return ret;
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}
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@ -2913,7 +2913,7 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
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return shader_write_static_samplers(context, desc);
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}
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int vkd3d_shader_serialize_versioned_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
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int vkd3d_shader_serialize_root_signature(const struct vkd3d_versioned_root_signature_desc *root_signature,
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struct vkd3d_shader_code *dxbc)
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{
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struct root_signature_writer_context context;
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@ -5,13 +5,13 @@ global:
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vkd3d_shader_convert_root_signature;
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vkd3d_shader_find_signature_element;
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vkd3d_shader_free_root_signature;
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vkd3d_shader_free_root_signature_v_1_0;
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vkd3d_shader_free_shader_code;
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vkd3d_shader_free_shader_signature;
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vkd3d_shader_free_versioned_root_signature;
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vkd3d_shader_parse_input_signature;
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vkd3d_shader_parse_versioned_root_signature;
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vkd3d_shader_parse_root_signature;
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vkd3d_shader_scan_dxbc;
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vkd3d_shader_serialize_versioned_root_signature;
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vkd3d_shader_serialize_root_signature;
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local: *;
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};
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@ -327,7 +327,7 @@ void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
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vkd3d_free((void *)shader_code->code);
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}
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void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_signature)
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void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_root_signature_desc *root_signature)
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{
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unsigned int i;
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@ -344,7 +344,7 @@ void vkd3d_shader_free_root_signature(struct vkd3d_root_signature_desc *root_sig
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memset(root_signature, 0, sizeof(*root_signature));
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}
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void vkd3d_shader_free_versioned_root_signature(struct vkd3d_versioned_root_signature_desc *desc)
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void vkd3d_shader_free_root_signature(struct vkd3d_versioned_root_signature_desc *desc)
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{
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struct vkd3d_root_signature_desc1 *root_signature;
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unsigned int i;
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@ -354,7 +354,7 @@ void vkd3d_shader_free_versioned_root_signature(struct vkd3d_versioned_root_sign
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if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
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{
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vkd3d_shader_free_root_signature(&desc->u.v_1_0);
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vkd3d_shader_free_root_signature_v_1_0(&desc->u.v_1_0);
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return;
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}
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@ -1014,12 +1014,12 @@ HRESULT d3d12_root_signature_create(struct d3d12_device *device,
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if (!(object = vkd3d_malloc(sizeof(*object))))
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{
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vkd3d_shader_free_root_signature(&root_signature_desc.vkd3d);
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vkd3d_shader_free_root_signature_v_1_0(&root_signature_desc.vkd3d);
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return E_OUTOFMEMORY;
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}
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hr = d3d12_root_signature_init(object, device, &root_signature_desc.d3d12);
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vkd3d_shader_free_root_signature(&root_signature_desc.vkd3d);
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vkd3d_shader_free_root_signature_v_1_0(&root_signature_desc.vkd3d);
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if (FAILED(hr))
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{
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vkd3d_free(object);
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@ -140,7 +140,7 @@ static ULONG STDMETHODCALLTYPE d3d12_root_signature_deserializer_Release(ID3D12R
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if (!refcount)
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{
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vkd3d_shader_free_root_signature(&deserializer->desc.vkd3d);
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vkd3d_shader_free_root_signature_v_1_0(&deserializer->desc.vkd3d);
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vkd3d_free(deserializer);
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}
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@ -173,7 +173,7 @@ int vkd3d_parse_root_signature_v_1_0(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_versioned_root_signature_desc desc, converted_desc;
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int ret;
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if ((ret = vkd3d_shader_parse_versioned_root_signature(dxbc, &desc)) < 0)
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if ((ret = vkd3d_shader_parse_root_signature(dxbc, &desc)) < 0)
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{
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WARN("Failed to parse root signature, vkd3d result %d.\n", ret);
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return ret;
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@ -188,7 +188,7 @@ int vkd3d_parse_root_signature_v_1_0(const struct vkd3d_shader_code *dxbc,
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enum vkd3d_root_signature_version version = desc.version;
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ret = vkd3d_shader_convert_root_signature(&converted_desc, VKD3D_ROOT_SIGNATURE_VERSION_1_0, &desc);
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vkd3d_shader_free_versioned_root_signature(&desc);
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vkd3d_shader_free_root_signature(&desc);
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if (ret < 0)
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{
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WARN("Failed to convert from version %#x, vkd3d result %d.\n", version, ret);
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@ -300,8 +300,8 @@ static ULONG STDMETHODCALLTYPE d3d12_versioned_root_signature_deserializer_Relea
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if (!refcount)
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{
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vkd3d_shader_free_versioned_root_signature(&deserializer->desc.vkd3d);
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vkd3d_shader_free_versioned_root_signature(&deserializer->other_desc.vkd3d);
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vkd3d_shader_free_root_signature(&deserializer->desc.vkd3d);
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vkd3d_shader_free_root_signature(&deserializer->other_desc.vkd3d);
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vkd3d_free(deserializer);
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}
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@ -387,7 +387,7 @@ static HRESULT d3d12_versioned_root_signature_deserializer_init(struct d3d12_ver
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deserializer->ID3D12VersionedRootSignatureDeserializer_iface.lpVtbl = &d3d12_versioned_root_signature_deserializer_vtbl;
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deserializer->refcount = 1;
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if ((ret = vkd3d_shader_parse_versioned_root_signature(dxbc, &deserializer->desc.vkd3d)) < 0)
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if ((ret = vkd3d_shader_parse_root_signature(dxbc, &deserializer->desc.vkd3d)) < 0)
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{
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WARN("Failed to parse root signature, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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@ -563,7 +563,7 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc,
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vkd3d_desc.version = VKD3D_ROOT_SIGNATURE_VERSION_1_0;
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vkd3d_desc.u.v_1_0 = *(const struct vkd3d_root_signature_desc *)desc;
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if ((ret = vkd3d_shader_serialize_versioned_root_signature(&vkd3d_desc, &dxbc)) < 0)
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if ((ret = vkd3d_shader_serialize_root_signature(&vkd3d_desc, &dxbc)) < 0)
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{
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WARN("Failed to serialize root signature, vkd3d result %d.\n", ret);
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if (error_blob)
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@ -604,7 +604,7 @@ HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGN
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*error_blob = NULL;
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vkd3d_desc = (const struct vkd3d_versioned_root_signature_desc *)desc;
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if ((ret = vkd3d_shader_serialize_versioned_root_signature(vkd3d_desc, &dxbc)) < 0)
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if ((ret = vkd3d_shader_serialize_root_signature(vkd3d_desc, &dxbc)) < 0)
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{
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WARN("Failed to serialize root signature, vkd3d result %d.\n", ret);
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if (error_blob)
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@ -54,12 +54,12 @@ static void test_invalid_shaders(void)
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static void test_vkd3d_shader_pfns(void)
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{
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PFN_vkd3d_shader_serialize_versioned_root_signature pfn_vkd3d_shader_serialize_versioned_root_signature;
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PFN_vkd3d_shader_parse_versioned_root_signature pfn_vkd3d_shader_parse_versioned_root_signature;
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PFN_vkd3d_shader_free_versioned_root_signature pfn_vkd3d_shader_free_versioned_root_signature;
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PFN_vkd3d_shader_serialize_root_signature pfn_vkd3d_shader_serialize_root_signature;
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PFN_vkd3d_shader_find_signature_element pfn_vkd3d_shader_find_signature_element;
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PFN_vkd3d_shader_free_shader_signature pfn_vkd3d_shader_free_shader_signature;
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PFN_vkd3d_shader_parse_input_signature pfn_vkd3d_shader_parse_input_signature;
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PFN_vkd3d_shader_parse_root_signature pfn_vkd3d_shader_parse_root_signature;
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PFN_vkd3d_shader_free_root_signature pfn_vkd3d_shader_free_root_signature;
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PFN_vkd3d_shader_free_shader_code pfn_vkd3d_shader_free_shader_code;
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PFN_vkd3d_shader_compile_dxbc pfn_vkd3d_shader_compile_dxbc;
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PFN_vkd3d_shader_scan_dxbc pfn_vkd3d_shader_scan_dxbc;
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@ -93,21 +93,21 @@ static void test_vkd3d_shader_pfns(void)
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};
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static const struct vkd3d_shader_code vs = {vs_code, sizeof(vs_code)};
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pfn_vkd3d_shader_serialize_versioned_root_signature = vkd3d_shader_serialize_versioned_root_signature;
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pfn_vkd3d_shader_parse_versioned_root_signature = vkd3d_shader_parse_versioned_root_signature;
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pfn_vkd3d_shader_free_versioned_root_signature = vkd3d_shader_free_versioned_root_signature;
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pfn_vkd3d_shader_serialize_root_signature = vkd3d_shader_serialize_root_signature;
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pfn_vkd3d_shader_find_signature_element = vkd3d_shader_find_signature_element;
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pfn_vkd3d_shader_free_shader_signature = vkd3d_shader_free_shader_signature;
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pfn_vkd3d_shader_parse_input_signature = vkd3d_shader_parse_input_signature;
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pfn_vkd3d_shader_parse_root_signature = vkd3d_shader_parse_root_signature;
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pfn_vkd3d_shader_free_root_signature = vkd3d_shader_free_root_signature;
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pfn_vkd3d_shader_free_shader_code = vkd3d_shader_free_shader_code;
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pfn_vkd3d_shader_compile_dxbc = vkd3d_shader_compile_dxbc;
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pfn_vkd3d_shader_scan_dxbc = vkd3d_shader_scan_dxbc;
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rc = pfn_vkd3d_shader_serialize_versioned_root_signature(&empty_rs_desc, &dxbc);
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rc = pfn_vkd3d_shader_serialize_root_signature(&empty_rs_desc, &dxbc);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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rc = pfn_vkd3d_shader_parse_versioned_root_signature(&dxbc, &root_signature_desc);
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rc = pfn_vkd3d_shader_parse_root_signature(&dxbc, &root_signature_desc);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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pfn_vkd3d_shader_free_versioned_root_signature(&root_signature_desc);
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pfn_vkd3d_shader_free_root_signature(&root_signature_desc);
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pfn_vkd3d_shader_free_shader_code(&dxbc);
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rc = pfn_vkd3d_shader_parse_input_signature(&vs, &signature);
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