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vkd3d-shader/hlsl: Introduce a sm4_dst_from_node() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -741,7 +741,7 @@ struct sm4_instruction
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{
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enum vkd3d_sm4_opcode opcode;
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struct
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struct sm4_dst_register
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{
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struct sm4_register reg;
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unsigned int writemask;
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@ -893,13 +893,19 @@ static void sm4_register_from_node(struct sm4_register *reg, unsigned int *write
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assert(instr->reg.allocated);
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reg->type = VKD3D_SM4_RT_TEMP;
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reg->dim = VKD3D_SM4_DIMENSION_VEC4;
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if (swizzle_type)
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*swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
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*swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
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reg->idx[0] = instr->reg.id;
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reg->idx_count = 1;
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*writemask = instr->reg.writemask;
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}
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static void sm4_dst_from_node(struct sm4_dst_register *dst, const struct hlsl_ir_node *instr)
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{
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unsigned int swizzle_type;
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sm4_register_from_node(&dst->reg, &dst->writemask, &swizzle_type, instr);
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}
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static void sm4_src_from_node(struct sm4_src_register *src,
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const struct hlsl_ir_node *instr, unsigned int map_writemask)
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{
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@ -1156,7 +1162,7 @@ static void write_sm4_unary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_
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memset(&instr, 0, sizeof(instr));
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instr.opcode = opcode;
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sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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sm4_src_from_node(&instr.srcs[0], src, instr.dsts[0].writemask);
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@ -1174,7 +1180,7 @@ static void write_sm4_binary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d
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memset(&instr, 0, sizeof(instr));
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instr.opcode = opcode;
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sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[0].writemask);
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@ -1194,7 +1200,7 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_MOV;
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sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &constant->node);
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sm4_dst_from_node(&instr.dsts[0], &constant->node);
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instr.dst_count = 1;
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instr.srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
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@ -1229,7 +1235,7 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_LD;
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sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
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@ -1270,7 +1276,7 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_SAMPLE;
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sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
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@ -1653,7 +1659,7 @@ static void write_sm4_load(struct hlsl_ctx *ctx,
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_MOV;
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sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &load->node);
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sm4_dst_from_node(&instr.dsts[0], &load->node);
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instr.dst_count = 1;
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sm4_src_from_deref(ctx, &instr.srcs[0], &load->src, load->node.data_type, instr.dsts[0].writemask);
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@ -1754,7 +1760,7 @@ static void write_sm4_swizzle(struct hlsl_ctx *ctx,
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_MOV;
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sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &swizzle->node);
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sm4_dst_from_node(&instr.dsts[0], &swizzle->node);
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instr.dst_count = 1;
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sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, swizzle->val.node);
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