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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d: Use heap memory for placed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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bd0ce54f79
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413c8562b9
@ -57,7 +57,7 @@ static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32
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static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const VkMemoryRequirements *memory_requirements, VkDeviceMemory *vk_memory)
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const VkMemoryRequirements *memory_requirements, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryAllocateInfo allocate_info;
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@ -88,6 +88,9 @@ static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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return hresult_from_vk_result(vr);
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}
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if (vk_memory_type)
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*vk_memory_type = allocate_info.memoryTypeIndex;
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return S_OK;
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}
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@ -284,7 +287,7 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
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memory_requirements.memoryTypeBits = ~(uint32_t)0;
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if (FAILED(hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties,
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heap->desc.Flags, &memory_requirements, &heap->vk_memory)))
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heap->desc.Flags, &memory_requirements, &heap->vk_memory, &heap->vk_memory_type)))
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return hr;
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heap->device = device;
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@ -529,7 +532,7 @@ HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_bu
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VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, vk_buffer, &memory_requirements));
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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&memory_requirements, vk_memory)))
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&memory_requirements, vk_memory, NULL)))
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return hr;
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if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0)
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@ -554,7 +557,7 @@ static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage
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VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, &memory_requirements));
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if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
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&memory_requirements, vk_memory)))
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&memory_requirements, vk_memory, NULL)))
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return hr;
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if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))) < 0)
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@ -1056,6 +1059,22 @@ static HRESULT d3d12_resource_create(struct d3d12_device *device,
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return hr;
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}
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static HRESULT vkd3d_allocate_resource_memory(
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struct d3d12_device *device, struct d3d12_resource *resource,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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{
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if (d3d12_resource_is_buffer(resource))
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{
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return vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer,
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heap_properties, heap_flags, &resource->vk_memory);
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}
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else
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{
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return vkd3d_allocate_image_memory(device, resource->u.vk_image,
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heap_properties, heap_flags, &resource->vk_memory);
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}
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}
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HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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@ -1068,18 +1087,7 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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desc, initial_state, optimized_clear_value, &object)))
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return hr;
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if (d3d12_resource_is_buffer(object))
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{
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hr = vkd3d_allocate_buffer_memory(device, object->u.vk_buffer,
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heap_properties, heap_flags, &object->vk_memory);
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}
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else
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{
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hr = vkd3d_allocate_image_memory(device, object->u.vk_image,
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heap_properties, heap_flags, &object->vk_memory);
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}
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if (FAILED(hr))
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if (FAILED(hr = vkd3d_allocate_resource_memory(device, object, heap_properties, heap_flags)))
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{
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d3d12_resource_Release(&object->ID3D12Resource_iface);
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return hr;
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@ -1092,16 +1100,65 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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return S_OK;
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}
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static HRESULT vkd3d_bind_heap_memory(struct d3d12_device *device,
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struct d3d12_resource *resource, struct d3d12_heap *heap, UINT64 heap_offset)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkDevice vk_device = device->vk_device;
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VkMemoryRequirements requirements;
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VkResult vr;
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if (d3d12_resource_is_buffer(resource))
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VK_CALL(vkGetBufferMemoryRequirements(vk_device, resource->u.vk_buffer, &requirements));
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else
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VK_CALL(vkGetImageMemoryRequirements(vk_device, resource->u.vk_image, &requirements));
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if (heap_offset % requirements.alignment)
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{
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FIXME("Invalid heap offset %#"PRIx64".\n", heap_offset);
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return E_INVALIDARG;
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}
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if (!(requirements.memoryTypeBits & (1u << heap->vk_memory_type)))
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{
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FIXME("Memory type %u cannot be bound to resource %p (allowed types %#x).\n",
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heap->vk_memory_type, resource, requirements.memoryTypeBits);
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return E_NOTIMPL;
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}
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if (d3d12_resource_is_buffer(resource))
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vr = VK_CALL(vkBindBufferMemory(vk_device, resource->u.vk_buffer, heap->vk_memory, heap_offset));
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else
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vr = VK_CALL(vkBindImageMemory(vk_device, resource->u.vk_image, heap->vk_memory, heap_offset));
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if (vr < 0)
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WARN("Failed to bind memory, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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}
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HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, UINT64 heap_offset,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
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{
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const D3D12_HEAP_DESC *heap_desc = &heap->desc;
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struct d3d12_resource *object;
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HRESULT hr;
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FIXME("Ignoring heap %p, offset %"PRIu64".\n", heap, heap_offset);
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if (FAILED(hr = d3d12_resource_create(device, &heap->desc.Properties, heap->desc.Flags,
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desc, initial_state, optimized_clear_value, &object)))
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return hr;
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return d3d12_committed_resource_create(device, &heap_desc->Properties, heap_desc->Flags,
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desc, initial_state, optimized_clear_value, resource);
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if (FAILED(hr = vkd3d_bind_heap_memory(device, object, heap, heap_offset)))
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{
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d3d12_resource_Release(&object->ID3D12Resource_iface);
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return hr;
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}
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TRACE("Created placed resource %p.\n", object);
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*resource = object;
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return S_OK;
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}
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HRESULT vkd3d_create_image_resource(ID3D12Device *device,
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@ -191,6 +191,7 @@ struct d3d12_heap
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D3D12_HEAP_DESC desc;
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VkDeviceMemory vk_memory;
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uint32_t vk_memory_type;
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struct d3d12_device *device;
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};
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