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tests/shader_runner: Use the common resource_readback structure in d3d9 and d3d11 readback structures.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -411,15 +411,6 @@ static inline unsigned int format_block_height(DXGI_FORMAT format)
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}
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}
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struct resource_readback
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{
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uint64_t width;
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unsigned int height;
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unsigned int depth;
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uint64_t row_pitch;
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void *data;
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};
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struct d3d12_resource_readback
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{
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struct resource_readback rb;
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@ -540,15 +540,16 @@ static bool d3d11_runner_draw(struct shader_runner *r,
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return true;
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}
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struct resource_readback
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struct d3d11_resource_readback
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{
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struct resource_readback rb;
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ID3D11Resource *resource;
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D3D11_MAPPED_SUBRESOURCE map_desc;
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};
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static void init_readback(struct d3d11_shader_runner *runner, struct resource_readback *rb)
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static void init_readback(struct d3d11_shader_runner *runner, struct d3d11_resource_readback *rb)
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{
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D3D11_TEXTURE2D_DESC texture_desc;
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D3D11_MAPPED_SUBRESOURCE map_desc;
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HRESULT hr;
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ID3D11Texture2D_GetDesc(runner->rt, &texture_desc);
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@ -560,11 +561,17 @@ static void init_readback(struct d3d11_shader_runner *runner, struct resource_re
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ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
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ID3D11DeviceContext_CopyResource(runner->immediate_context, rb->resource, (ID3D11Resource *)runner->rt);
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hr = ID3D11DeviceContext_Map(runner->immediate_context, rb->resource, 0, D3D11_MAP_READ, 0, &rb->map_desc);
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hr = ID3D11DeviceContext_Map(runner->immediate_context, rb->resource, 0, D3D11_MAP_READ, 0, &map_desc);
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ok(hr == S_OK, "Failed to map texture, hr %#lx.\n", hr);
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rb->rb.data = map_desc.pData;
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rb->rb.row_pitch = map_desc.RowPitch;
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rb->rb.width = texture_desc.Width;
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rb->rb.height = texture_desc.Height;
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rb->rb.depth = 1;
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}
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static void release_readback(struct d3d11_shader_runner *runner, struct resource_readback *rb)
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static void release_readback(struct d3d11_shader_runner *runner, struct d3d11_resource_readback *rb)
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{
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ID3D11DeviceContext_Unmap(runner->immediate_context, rb->resource, 0);
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ID3D11Resource_Release(rb->resource);
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@ -572,7 +579,7 @@ static void release_readback(struct d3d11_shader_runner *runner, struct resource
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static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return (struct vec4 *)((BYTE *)rb->map_desc.pData + y * rb->map_desc.RowPitch) + x;
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return (struct vec4 *)((BYTE *)rb->data + y * rb->row_pitch) + x;
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}
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static void check_readback_data_vec4(struct resource_readback *rb,
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@ -603,10 +610,10 @@ static void check_readback_data_vec4(struct resource_readback *rb,
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static void d3d11_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
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{
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struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
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struct resource_readback rb;
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struct d3d11_resource_readback rb;
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init_readback(runner, &rb);
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check_readback_data_vec4(&rb, rect, v, ulps);
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check_readback_data_vec4(&rb.rb, rect, v, ulps);
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release_readback(runner, &rb);
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}
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@ -449,14 +449,15 @@ static bool d3d9_runner_draw(struct shader_runner *r,
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return true;
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}
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struct resource_readback
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struct d3d9_resource_readback
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{
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struct resource_readback rb;
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IDirect3DSurface9 *surface;
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D3DLOCKED_RECT rect;
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};
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static void init_readback(struct d3d9_shader_runner *runner, struct resource_readback *rb)
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static void init_readback(struct d3d9_shader_runner *runner, struct d3d9_resource_readback *rb)
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{
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D3DLOCKED_RECT map_desc;
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D3DSURFACE_DESC desc;
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HRESULT hr;
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@ -469,13 +470,19 @@ static void init_readback(struct d3d9_shader_runner *runner, struct resource_rea
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hr = IDirect3DDevice9Ex_GetRenderTargetData(runner->device, runner->rt, rb->surface);
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ok(hr == D3D_OK, "Failed to get render target data, hr %#lx.\n", hr);
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hr = IDirect3DSurface9_LockRect(rb->surface, &rb->rect, NULL, D3DLOCK_READONLY);
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hr = IDirect3DSurface9_LockRect(rb->surface, &map_desc, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Failed to lock surface, hr %#lx.\n", hr);
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rb->rb.data = map_desc.pBits;
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rb->rb.row_pitch = map_desc.Pitch;
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rb->rb.width = desc.Width;
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rb->rb.height = desc.Height;
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rb->rb.depth = 1;
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}
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static const struct vec4 *get_readback_vec4(const struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return (struct vec4 *)((BYTE *)rb->rect.pBits + y * rb->rect.Pitch + x * sizeof(struct vec4));
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return (struct vec4 *)((BYTE *)rb->data + y * rb->row_pitch + x * sizeof(struct vec4));
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}
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static void check_readback_data_vec4(struct resource_readback *rb,
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@ -503,7 +510,7 @@ static void check_readback_data_vec4(struct resource_readback *rb,
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got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
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}
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static void release_readback(struct resource_readback *rb)
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static void release_readback(struct d3d9_resource_readback *rb)
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{
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IDirect3DSurface9_UnlockRect(rb->surface);
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IDirect3DSurface9_Release(rb->surface);
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@ -512,10 +519,10 @@ static void release_readback(struct resource_readback *rb)
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static void d3d9_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
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{
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struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
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struct resource_readback rb;
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struct d3d9_resource_readback rb;
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init_readback(runner, &rb);
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check_readback_data_vec4(&rb, rect, v, ulps);
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check_readback_data_vec4(&rb.rb, rect, v, ulps);
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release_readback(&rb);
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}
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@ -21,6 +21,7 @@
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#include <limits.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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struct vec2
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@ -33,6 +34,15 @@ struct vec4
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float x, y, z, w;
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};
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struct resource_readback
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{
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uint64_t width;
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unsigned int height;
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unsigned int depth;
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uint64_t row_pitch;
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void *data;
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};
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static inline bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
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{
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size_t new_capacity, max_capacity;
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