tests: Import HLSL conditional tests from Wine.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-09-30 21:01:21 -05:00 committed by Alexandre Julliard
parent 2206e0c9bb
commit b64b304061
3 changed files with 69 additions and 20 deletions

View File

@ -0,0 +1,13 @@
[pixel shader]
float4 main(float4 pos : SV_POSITION) : SV_TARGET
{
if(pos.x > 200.0)
return float4(0.1, 0.2, 0.3, 0.4);
else
return float4(0.9, 0.8, 0.7, 0.6);
}
[test]
draw quad
probe rect rgba (0, 0, 200, 480) (0.9, 0.8, 0.7, 0.6)
probe rect rgba (200, 0, 440, 480) (0.1, 0.2, 0.3, 0.4)

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@ -585,6 +585,36 @@ static void check_readback_data_uint_(unsigned int line, struct resource_readbac
ok_(line)(all_match, "Got 0x%08x, expected 0x%08x at (%u, %u, %u).\n", got, expected, x, y, z);
}
#define check_readback_data_vec4(a, b, c, d) check_readback_data_vec4_(__LINE__, a, b, c, d)
static void check_readback_data_vec4_(unsigned int line, struct resource_readback *rb,
const RECT *rect, const struct vec4 *expected, unsigned int max_diff)
{
RECT r = {0, 0, rb->width, rb->height};
unsigned int x = 0, y = 0;
struct vec4 got = {0};
bool all_match = true;
if (rect)
r = *rect;
for (y = r.top; y < r.bottom; ++y)
{
for (x = r.left; x < r.right; ++x)
{
got = *get_readback_vec4(rb, x, y);
if (!compare_vec4(&got, expected, max_diff))
{
all_match = false;
break;
}
}
if (!all_match)
break;
}
ok_(line)(all_match, "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n",
got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
}
#define check_sub_resource_uint(a, b, c, d, e, f) check_sub_resource_uint_(__LINE__, a, b, c, d, e, f)
static inline void check_sub_resource_uint_(unsigned int line, ID3D12Resource *texture,
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
@ -603,29 +633,10 @@ static inline void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *t
const struct vec4 *expected, unsigned int max_diff)
{
struct resource_readback rb;
unsigned int x = 0, y;
bool all_match = true;
struct vec4 got = {0};
get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
got = *get_readback_vec4(&rb, x, y);
if (!compare_vec4(&got, expected, max_diff))
{
all_match = false;
break;
}
}
if (!all_match)
break;
}
check_readback_data_vec4_(line, &rb, NULL, expected, max_diff);
release_resource_readback(&rb);
ok_(line)(all_match, "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n",
got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
}
#define create_default_buffer(a, b, c, d) create_default_buffer_(__LINE__, a, b, c, d)

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@ -167,6 +167,29 @@ static void parse_test_directive(struct shader_context *context, const char *lin
check_sub_resource_vec4(context->c.render_target, 0, context->c.queue, context->c.list, &v, ulps);
reset_command_list(context->c.list, context->c.allocator);
}
else if (match_string(line, "probe rect rgba", &line))
{
unsigned int x, y, w, h, ulps;
struct resource_readback rb;
struct vec4 v;
RECT rect;
int ret;
ret = sscanf(line, "( %u , %u , %u , %u ) ( %f , %f , %f , %f )", &x, &y, &w, &h, &v.x, &v.y, &v.z, &v.w);
if (ret < 8)
goto err;
if (ret < 9)
ulps = 0;
get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list);
rect.left = x;
rect.right = x + w;
rect.top = y;
rect.bottom = y + h;
check_readback_data_vec4(&rb, &rect, &v, ulps);
release_resource_readback(&rb);
reset_command_list(context->c.list, context->c.allocator);
}
else if (match_string(line, "uniform", &line))
{
unsigned int offset;
@ -204,6 +227,8 @@ START_TEST(shader_runner_d3d12)
{
static const struct test_context_desc desc =
{
.rt_width = 640,
.rt_height = 480,
.no_root_signature = true,
.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT,
};