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vkd3d-shader/hlsl: Write SM4 image load instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -763,6 +763,7 @@ static unsigned int sm4_swizzle_type(enum vkd3d_sm4_register_type type)
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case VKD3D_SM4_RT_CONSTBUFFER:
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case VKD3D_SM4_RT_INPUT:
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case VKD3D_SM4_RT_RESOURCE:
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case VKD3D_SM4_RT_TEMP:
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return VKD3D_SM4_SWIZZLE_VEC4;
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@ -779,14 +780,26 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
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if (var->is_uniform)
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{
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unsigned int offset = hlsl_offset_from_deref(deref) + var->buffer_offset;
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if (data_type->type == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_TEXTURE)
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{
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reg->type = VKD3D_SM4_RT_RESOURCE;
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reg->dim = VKD3D_SM4_DIMENSION_VEC4;
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reg->idx[0] = var->reg.id;
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reg->idx_count = 1;
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*writemask = VKD3DSP_WRITEMASK_ALL;
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}
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else
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{
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unsigned int offset = hlsl_offset_from_deref(deref) + var->buffer_offset;
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reg->type = VKD3D_SM4_RT_CONSTBUFFER;
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reg->dim = VKD3D_SM4_DIMENSION_VEC4;
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reg->idx[0] = var->buffer->reg.id;
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reg->idx[1] = offset / 4;
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reg->idx_count = 2;
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*writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
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assert(data_type->type <= HLSL_CLASS_VECTOR);
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reg->type = VKD3D_SM4_RT_CONSTBUFFER;
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reg->dim = VKD3D_SM4_DIMENSION_VEC4;
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reg->idx[0] = var->buffer->reg.id;
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reg->idx[1] = offset / 4;
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reg->idx_count = 2;
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*writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
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}
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}
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else if (var->is_input_semantic)
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{
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@ -1154,6 +1167,50 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
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const struct hlsl_deref *resource, const struct hlsl_ir_node *coords)
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{
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struct sm4_instruction instr;
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unsigned int writemask;
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_LD;
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sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, dst);
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instr.dst_count = 1;
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sm4_register_from_node(&instr.srcs[0].reg, &writemask, coords);
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instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask);
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/* Mipmap level is in the last component in the IR, but needs to be in the W
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* component in the instruction. */
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switch (resource_type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, X, X, Y), 4);
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break;
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case HLSL_SAMPLER_DIM_2D:
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instr.srcs[0].swizzle = hlsl_combine_swizzles(instr.srcs[0].swizzle, HLSL_SWIZZLE(X, Y, X, Z), 4);
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break;
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case HLSL_SAMPLER_DIM_3D:
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case HLSL_SAMPLER_DIM_CUBE:
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break;
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case HLSL_SAMPLER_DIM_GENERIC:
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assert(0);
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}
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sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask, resource, resource_type);
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instr.srcs[1].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
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instr.src_count = 2;
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_expr(struct hlsl_ctx *ctx,
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
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{
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@ -1375,6 +1432,26 @@ static void write_sm4_load(struct hlsl_ctx *ctx,
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
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{
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const struct hlsl_type *resource_type = load->resource.var->data_type;
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const struct hlsl_ir_node *coords = load->coords.node;
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if (!load->resource.var->is_uniform)
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{
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hlsl_fixme(ctx, load->node.loc, "Load from non-uniform resource variable.");
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return;
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}
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switch (load->load_type)
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{
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case HLSL_RESOURCE_LOAD:
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write_sm4_ld(ctx, buffer, resource_type, &load->node, &load->resource, coords);
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break;
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}
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}
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static void write_sm4_store(struct hlsl_ctx *ctx,
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_store *store)
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{
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@ -1504,6 +1581,10 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
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write_sm4_load(ctx, &buffer, hlsl_ir_load(instr));
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break;
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case HLSL_IR_RESOURCE_LOAD:
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write_sm4_resource_load(ctx, &buffer, hlsl_ir_resource_load(instr));
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break;
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case HLSL_IR_STORE:
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write_sm4_store(ctx, &buffer, hlsl_ir_store(instr));
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break;
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