vkd3d: Rename descriptor_count where binding_count is more accurate.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-04-17 01:01:38 +10:00 committed by Alexandre Julliard
parent de64483850
commit 59419c6bde
2 changed files with 13 additions and 13 deletions

View File

@ -323,7 +323,7 @@ struct d3d12_root_signature_info
size_t srv_count;
size_t sampler_count;
size_t descriptor_count;
size_t binding_count;
size_t root_constant_count;
size_t root_descriptor_count;
@ -359,7 +359,7 @@ static HRESULT d3d12_root_signature_info_count_descriptors(struct d3d12_root_sig
return E_NOTIMPL;
}
info->descriptor_count += range->NumDescriptors;
info->binding_count += range->NumDescriptors;
return S_OK;
}
@ -389,19 +389,19 @@ static HRESULT d3d12_root_signature_info_from_desc(struct d3d12_root_signature_i
case D3D12_ROOT_PARAMETER_TYPE_CBV:
++info->root_descriptor_count;
++info->cbv_count;
++info->descriptor_count;
++info->binding_count;
info->cost += 2;
break;
case D3D12_ROOT_PARAMETER_TYPE_SRV:
++info->root_descriptor_count;
++info->buffer_srv_count;
++info->descriptor_count;
++info->binding_count;
info->cost += 2;
break;
case D3D12_ROOT_PARAMETER_TYPE_UAV:
++info->root_descriptor_count;
++info->buffer_uav_count;
++info->descriptor_count;
++info->binding_count;
info->cost += 2;
break;
@ -417,7 +417,7 @@ static HRESULT d3d12_root_signature_info_from_desc(struct d3d12_root_signature_i
}
info->sampler_count += desc->NumStaticSamplers;
info->descriptor_count += desc->NumStaticSamplers;
info->binding_count += desc->NumStaticSamplers;
return S_OK;
}
@ -813,9 +813,9 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
* to preserve compatibility between Vulkan resource bindings for the same
* root signature, we create descriptor set layouts with two bindings for
* each SRV and UAV. */
info.descriptor_count += info.srv_count + info.uav_count;
info.binding_count += info.srv_count + info.uav_count;
root_signature->descriptor_count = info.descriptor_count;
root_signature->binding_count = info.binding_count;
root_signature->static_sampler_count = desc->NumStaticSamplers;
root_signature->root_descriptor_count = info.root_descriptor_count;
@ -824,7 +824,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
if (!(root_signature->parameters = vkd3d_calloc(root_signature->parameter_count,
sizeof(*root_signature->parameters))))
goto fail;
if (!(root_signature->descriptor_mapping = vkd3d_calloc(root_signature->descriptor_count,
if (!(root_signature->descriptor_mapping = vkd3d_calloc(root_signature->binding_count,
sizeof(*root_signature->descriptor_mapping))))
goto fail;
root_signature->root_constant_count = info.root_constant_count;
@ -835,7 +835,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
sizeof(*root_signature->static_samplers))))
goto fail;
if (!(binding_desc = vkd3d_calloc(info.descriptor_count, sizeof(*binding_desc))))
if (!(binding_desc = vkd3d_calloc(info.binding_count, sizeof(*binding_desc))))
goto fail;
context.current_binding = binding_desc;
@ -1564,7 +1564,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
shader_interface.next = NULL;
shader_interface.bindings = root_signature->descriptor_mapping;
shader_interface.binding_count = root_signature->descriptor_count;
shader_interface.binding_count = root_signature->binding_count;
shader_interface.push_constant_buffers = root_signature->root_constants;
shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
shader_interface.combined_samplers = NULL;
@ -2273,7 +2273,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
shader_interface.next = NULL;
shader_interface.bindings = root_signature->descriptor_mapping;
shader_interface.binding_count = root_signature->descriptor_count;
shader_interface.binding_count = root_signature->binding_count;
shader_interface.push_constant_buffers = root_signature->root_constants;
shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
shader_interface.combined_samplers = NULL;

View File

@ -711,7 +711,7 @@ struct d3d12_root_signature
D3D12_ROOT_SIGNATURE_FLAGS flags;
unsigned int descriptor_count;
unsigned int binding_count;
struct vkd3d_shader_resource_binding *descriptor_mapping;
unsigned int root_constant_count;