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tests: Set ULPs to 2 in normalize() test.
Otherwise the test fails on a NVIDIA GeForce GTX 1050 Ti GPU. The error being: shader_runner:535:Section [test], line 9: Test failed: Got {2.72165507e-01, 4.08248246e-01, 5.44331014e-01, 6.80413783e-01}, expected {2.72165537e-01, 4.08248305e-01, 5.44331074e-01, 6.80413842e-01} at (0, 0).
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Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/29
@ -9,7 +9,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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draw quad
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probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 1
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probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
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[pixel shader]
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uniform float3 x;
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