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vkd3d-shader/hlsl: Handle loops in copy propagation.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -634,6 +634,21 @@ static bool copy_propagation_process_if(struct hlsl_ctx *ctx, struct hlsl_ir_if
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return progress;
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}
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static bool copy_propagation_process_loop(struct hlsl_ctx *ctx, struct hlsl_ir_loop *loop,
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struct copy_propagation_state *state)
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{
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struct copy_propagation_state inner_state;
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bool progress = false;
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copy_propagation_invalidate_from_block(ctx, state, &loop->body);
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copy_propagation_state_init(ctx, &inner_state, state);
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progress |= copy_propagation_transform_block(ctx, &loop->body, &inner_state);
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copy_propagation_state_destroy(&inner_state);
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return progress;
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}
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static bool copy_propagation_transform_block(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct copy_propagation_state *state)
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{
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@ -661,8 +676,8 @@ static bool copy_propagation_transform_block(struct hlsl_ctx *ctx, struct hlsl_b
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break;
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case HLSL_IR_LOOP:
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FIXME("Copy propagation doesn't support loops yet, leaving.\n");
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return progress;
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progress |= copy_propagation_process_loop(ctx, hlsl_ir_loop(instr), state);
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break;
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default:
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break;
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