vkd3d: Add requirements for maxPerStageDescriptorUniformBuffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-28 12:16:42 +02:00 committed by Alexandre Julliard
parent 1cf49c2e0e
commit 6f73364634
2 changed files with 6 additions and 0 deletions

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@ -30,6 +30,8 @@ const UINT D3D12_MAX_ROOT_COST = 64;
const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
const UINT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")

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@ -777,10 +777,14 @@ static void vkd3d_check_feature_level_11_requirements(const VkPhysicalDeviceLimi
CHECK_MIN_REQUIREMENT(maxPushConstantsSize, D3D12_MAX_ROOT_COST * sizeof(uint32_t));
CHECK_MIN_REQUIREMENT(maxComputeSharedMemorySize, D3D12_CS_TGSM_REGISTER_COUNT * sizeof(uint32_t));
CHECK_MAX_REQUIREMENT(viewportBoundsRange[0], D3D12_VIEWPORT_BOUNDS_MIN);
CHECK_MIN_REQUIREMENT(viewportBoundsRange[1], D3D12_VIEWPORT_BOUNDS_MAX);
CHECK_MIN_REQUIREMENT(viewportSubPixelBits, 8);
CHECK_MIN_REQUIREMENT(maxPerStageDescriptorUniformBuffers,
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT);
CHECK_FEATURE(imageCubeArray);
CHECK_FEATURE(independentBlend);
CHECK_FEATURE(geometryShader);