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vkd3d-shader: Use struct vkd3d_bytecode_buffer in vkd3d_shader_serialize_root_signature().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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70017e0e9e
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@ -2930,9 +2930,7 @@ struct root_signature_writer_context
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{
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struct vkd3d_shader_message_context message_context;
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DWORD *data;
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size_t position;
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size_t capacity;
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struct vkd3d_bytecode_buffer buffer;
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size_t total_size_position;
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size_t chunk_position;
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@ -2943,12 +2941,10 @@ static bool write_dwords(struct root_signature_writer_context *context,
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{
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unsigned int i;
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if (!vkd3d_array_reserve((void **)&context->data, &context->capacity,
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context->position + count, sizeof(*context->data)))
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return false;
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for (i = 0; i < count; ++i)
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context->data[context->position++] = d;
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return true;
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put_u32(&context->buffer, d);
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return !context->buffer.status;
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}
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static bool write_dword(struct root_signature_writer_context *context, DWORD d)
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@ -2958,22 +2954,19 @@ static bool write_dword(struct root_signature_writer_context *context, DWORD d)
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static bool write_float(struct root_signature_writer_context *context, float f)
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{
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union
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{
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float f;
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DWORD d;
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} u;
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u.f = f;
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return write_dword(context, u.d);
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put_f32(&context->buffer, f);
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return !context->buffer.status;
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}
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static size_t get_chunk_offset(struct root_signature_writer_context *context)
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{
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return (context->position - context->chunk_position) * sizeof(DWORD);
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return bytecode_get_size(&context->buffer) - context->chunk_position;
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}
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static int shader_write_root_signature_header(struct root_signature_writer_context *context)
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{
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struct vkd3d_bytecode_buffer *buffer = &context->buffer;
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if (!write_dword(context, TAG_DXBC))
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goto fail;
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@ -2984,7 +2977,7 @@ static int shader_write_root_signature_header(struct root_signature_writer_conte
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if (!write_dword(context, 0x00000001))
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goto fail;
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context->total_size_position = context->position;
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context->total_size_position = bytecode_get_size(buffer);
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if (!write_dword(context, 0xffffffff)) /* total size */
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goto fail;
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@ -2992,14 +2985,14 @@ static int shader_write_root_signature_header(struct root_signature_writer_conte
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goto fail;
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/* chunk offset */
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if (!write_dword(context, (context->position + 1) * sizeof(DWORD)))
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if (!write_dword(context, bytecode_get_size(buffer) + sizeof(uint32_t)))
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goto fail;
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if (!write_dword(context, TAG_RTS0))
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goto fail;
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if (!write_dword(context, 0xffffffff)) /* chunk size */
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goto fail;
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context->chunk_position = context->position;
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context->chunk_position = bytecode_get_size(buffer);
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return VKD3D_OK;
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@ -3155,11 +3148,12 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
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const struct vkd3d_shader_versioned_root_signature_desc *desc)
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{
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unsigned int parameter_count = versioned_root_signature_get_parameter_count(desc);
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struct vkd3d_bytecode_buffer *buffer = &context->buffer;
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size_t parameters_position;
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unsigned int i;
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int ret;
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parameters_position = context->position;
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parameters_position = bytecode_get_size(buffer);
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for (i = 0; i < parameter_count; ++i)
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{
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if (!write_dword(context, versioned_root_signature_get_parameter_type(desc, i)))
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@ -3172,7 +3166,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
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for (i = 0; i < parameter_count; ++i)
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{
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context->data[parameters_position + 3 * i + 2] = get_chunk_offset(context); /* offset */
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set_u32(buffer, parameters_position + ((3 * i + 2) * sizeof(uint32_t)), get_chunk_offset(context));
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switch (versioned_root_signature_get_parameter_type(desc, i))
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{
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@ -3260,6 +3254,7 @@ fail:
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static int shader_write_root_signature(struct root_signature_writer_context *context,
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const struct vkd3d_shader_versioned_root_signature_desc *desc)
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{
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struct vkd3d_bytecode_buffer *buffer = &context->buffer;
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size_t samplers_offset_position;
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int ret;
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@ -3273,7 +3268,7 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
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if (!write_dword(context, versioned_root_signature_get_static_sampler_count(desc)))
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goto fail;
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samplers_offset_position = context->position;
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samplers_offset_position = bytecode_get_size(buffer);
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if (!write_dword(context, 0xffffffff)) /* offset */
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goto fail;
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@ -3283,7 +3278,7 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
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if ((ret = shader_write_root_parameters(context, desc)) < 0)
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return ret;
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context->data[samplers_offset_position] = get_chunk_offset(context);
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set_u32(buffer, samplers_offset_position, get_chunk_offset(context));
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return shader_write_static_samplers(context, desc);
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fail:
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@ -3406,6 +3401,7 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
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struct root_signature_writer_context context;
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size_t total_size, chunk_size;
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uint32_t checksum[4];
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unsigned int i;
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int ret;
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TRACE("root_signature %p, dxbc %p, messages %p.\n", root_signature, dxbc, messages);
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@ -3432,26 +3428,35 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
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memset(dxbc, 0, sizeof(*dxbc));
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if ((ret = shader_write_root_signature_header(&context)) < 0)
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{
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vkd3d_free(context.data);
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vkd3d_free(context.buffer.data);
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goto done;
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}
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if ((ret = shader_write_root_signature(&context, root_signature)) < 0)
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{
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vkd3d_free(context.data);
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vkd3d_free(context.buffer.data);
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goto done;
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}
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total_size = context.position * sizeof(DWORD);
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chunk_size = get_chunk_offset(&context);
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context.data[context.total_size_position] = total_size;
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context.data[context.chunk_position - 1] = chunk_size;
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if (context.buffer.status)
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{
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vkd3d_shader_error(&context.message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
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"Out of memory while writing root signature.");
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vkd3d_free(context.buffer.data);
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goto done;
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}
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dxbc->code = context.data;
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total_size = bytecode_get_size(&context.buffer);
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chunk_size = get_chunk_offset(&context);
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set_u32(&context.buffer, context.total_size_position, total_size);
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set_u32(&context.buffer, context.chunk_position - sizeof(uint32_t), chunk_size);
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dxbc->code = context.buffer.data;
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dxbc->size = total_size;
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vkd3d_compute_dxbc_checksum(dxbc->code, dxbc->size, checksum);
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memcpy((uint32_t *)dxbc->code + 1, checksum, sizeof(checksum));
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for (i = 0; i < 4; ++i)
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set_u32(&context.buffer, (i + 1) * sizeof(uint32_t), checksum[i]);
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ret = VKD3D_OK;
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