vkd3d-shader: Use struct vkd3d_bytecode_buffer in vkd3d_shader_serialize_root_signature().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-07-26 15:51:30 -05:00 committed by Alexandre Julliard
parent 70017e0e9e
commit f5821c5dce

View File

@ -2930,9 +2930,7 @@ struct root_signature_writer_context
{
struct vkd3d_shader_message_context message_context;
DWORD *data;
size_t position;
size_t capacity;
struct vkd3d_bytecode_buffer buffer;
size_t total_size_position;
size_t chunk_position;
@ -2943,12 +2941,10 @@ static bool write_dwords(struct root_signature_writer_context *context,
{
unsigned int i;
if (!vkd3d_array_reserve((void **)&context->data, &context->capacity,
context->position + count, sizeof(*context->data)))
return false;
for (i = 0; i < count; ++i)
context->data[context->position++] = d;
return true;
put_u32(&context->buffer, d);
return !context->buffer.status;
}
static bool write_dword(struct root_signature_writer_context *context, DWORD d)
@ -2958,22 +2954,19 @@ static bool write_dword(struct root_signature_writer_context *context, DWORD d)
static bool write_float(struct root_signature_writer_context *context, float f)
{
union
{
float f;
DWORD d;
} u;
u.f = f;
return write_dword(context, u.d);
put_f32(&context->buffer, f);
return !context->buffer.status;
}
static size_t get_chunk_offset(struct root_signature_writer_context *context)
{
return (context->position - context->chunk_position) * sizeof(DWORD);
return bytecode_get_size(&context->buffer) - context->chunk_position;
}
static int shader_write_root_signature_header(struct root_signature_writer_context *context)
{
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
if (!write_dword(context, TAG_DXBC))
goto fail;
@ -2984,7 +2977,7 @@ static int shader_write_root_signature_header(struct root_signature_writer_conte
if (!write_dword(context, 0x00000001))
goto fail;
context->total_size_position = context->position;
context->total_size_position = bytecode_get_size(buffer);
if (!write_dword(context, 0xffffffff)) /* total size */
goto fail;
@ -2992,14 +2985,14 @@ static int shader_write_root_signature_header(struct root_signature_writer_conte
goto fail;
/* chunk offset */
if (!write_dword(context, (context->position + 1) * sizeof(DWORD)))
if (!write_dword(context, bytecode_get_size(buffer) + sizeof(uint32_t)))
goto fail;
if (!write_dword(context, TAG_RTS0))
goto fail;
if (!write_dword(context, 0xffffffff)) /* chunk size */
goto fail;
context->chunk_position = context->position;
context->chunk_position = bytecode_get_size(buffer);
return VKD3D_OK;
@ -3155,11 +3148,12 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
const struct vkd3d_shader_versioned_root_signature_desc *desc)
{
unsigned int parameter_count = versioned_root_signature_get_parameter_count(desc);
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
size_t parameters_position;
unsigned int i;
int ret;
parameters_position = context->position;
parameters_position = bytecode_get_size(buffer);
for (i = 0; i < parameter_count; ++i)
{
if (!write_dword(context, versioned_root_signature_get_parameter_type(desc, i)))
@ -3172,7 +3166,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
for (i = 0; i < parameter_count; ++i)
{
context->data[parameters_position + 3 * i + 2] = get_chunk_offset(context); /* offset */
set_u32(buffer, parameters_position + ((3 * i + 2) * sizeof(uint32_t)), get_chunk_offset(context));
switch (versioned_root_signature_get_parameter_type(desc, i))
{
@ -3260,6 +3254,7 @@ fail:
static int shader_write_root_signature(struct root_signature_writer_context *context,
const struct vkd3d_shader_versioned_root_signature_desc *desc)
{
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
size_t samplers_offset_position;
int ret;
@ -3273,7 +3268,7 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
if (!write_dword(context, versioned_root_signature_get_static_sampler_count(desc)))
goto fail;
samplers_offset_position = context->position;
samplers_offset_position = bytecode_get_size(buffer);
if (!write_dword(context, 0xffffffff)) /* offset */
goto fail;
@ -3283,7 +3278,7 @@ static int shader_write_root_signature(struct root_signature_writer_context *con
if ((ret = shader_write_root_parameters(context, desc)) < 0)
return ret;
context->data[samplers_offset_position] = get_chunk_offset(context);
set_u32(buffer, samplers_offset_position, get_chunk_offset(context));
return shader_write_static_samplers(context, desc);
fail:
@ -3406,6 +3401,7 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
struct root_signature_writer_context context;
size_t total_size, chunk_size;
uint32_t checksum[4];
unsigned int i;
int ret;
TRACE("root_signature %p, dxbc %p, messages %p.\n", root_signature, dxbc, messages);
@ -3432,26 +3428,35 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
memset(dxbc, 0, sizeof(*dxbc));
if ((ret = shader_write_root_signature_header(&context)) < 0)
{
vkd3d_free(context.data);
vkd3d_free(context.buffer.data);
goto done;
}
if ((ret = shader_write_root_signature(&context, root_signature)) < 0)
{
vkd3d_free(context.data);
vkd3d_free(context.buffer.data);
goto done;
}
total_size = context.position * sizeof(DWORD);
chunk_size = get_chunk_offset(&context);
context.data[context.total_size_position] = total_size;
context.data[context.chunk_position - 1] = chunk_size;
if (context.buffer.status)
{
vkd3d_shader_error(&context.message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
"Out of memory while writing root signature.");
vkd3d_free(context.buffer.data);
goto done;
}
dxbc->code = context.data;
total_size = bytecode_get_size(&context.buffer);
chunk_size = get_chunk_offset(&context);
set_u32(&context.buffer, context.total_size_position, total_size);
set_u32(&context.buffer, context.chunk_position - sizeof(uint32_t), chunk_size);
dxbc->code = context.buffer.data;
dxbc->size = total_size;
vkd3d_compute_dxbc_checksum(dxbc->code, dxbc->size, checksum);
memcpy((uint32_t *)dxbc->code + 1, checksum, sizeof(checksum));
for (i = 0; i < 4; ++i)
set_u32(&context.buffer, (i + 1) * sizeof(uint32_t), checksum[i]);
ret = VKD3D_OK;