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include: Add the D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE enumeration.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -890,6 +890,15 @@ typedef enum D3D12_MESSAGE_ID
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D3D12_MESSAGE_ID_D3D12_MESSAGES_END
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} D3D12_MESSAGE_ID;
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typedef enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
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{
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D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0x0,
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D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = 0x1,
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D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = 0x2,
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D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = 0x3,
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NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = 0x4,
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} D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE;
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typedef struct D3D12_MESSAGE
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{
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D3D12_MESSAGE_CATEGORY Category;
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