vkd3d/tests: Enable on vkd3d the tests for ID3D12CommandQueue::Wait().

The Wait() implementation was added some time ago and these tests succeed.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-01-11 00:00:49 +10:00 committed by Alexandre Julliard
parent 4fdd6f0935
commit 41230b6e76

View File

@ -33268,12 +33268,6 @@ static void test_queue_wait(void)
check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
release_resource_readback(&rb);
if (!vkd3d_test_platform_is_windows())
{
skip("Wait() is not implemented yet.\n"); /* FIXME */
goto skip_tests;
}
/* Wait() before CPU signal */
update_buffer_data(cb, 0, sizeof(blue), &blue);
queue_wait(queue, fence, 2);
@ -33349,7 +33343,6 @@ static void test_queue_wait(void)
check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
release_resource_readback(&rb);
skip_tests:
/* Signal() and Wait() in the same command queue */
update_buffer_data(cb, 0, sizeof(blue), &blue);
queue_signal(queue, fence, 7);