vkd3d-shader: Mark all declared non-static global variables as HLSL_STORAGE_UNIFORM.

Fixes: 549be35c0aff6aa78f1dc9a08df89ce8de16db2c
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-16 12:47:50 -05:00 committed by Alexandre Julliard
parent e237803011
commit b20e182da1
2 changed files with 7 additions and 1 deletions

View File

@ -1427,6 +1427,12 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Variable '%s' is declared as both \"uniform\" and \"static\".", var->name);
/* Mark it as uniform. We need to do this here since synthetic
* variables also get put in the global scope, but shouldn't be
* considered uniforms, and we have no way of telling otherwise. */
if (!(modifiers & HLSL_STORAGE_STATIC))
var->modifiers |= HLSL_STORAGE_UNIFORM;
if ((func = hlsl_get_func_decl(ctx, var->name)))
{
hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,

View File

@ -1757,7 +1757,7 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
{
if (var->data_type->type == HLSL_CLASS_OBJECT)
list_add_tail(&ctx->extern_vars, &var->extern_entry);
else if (!(var->modifiers & HLSL_STORAGE_STATIC))
else if (var->modifiers & HLSL_STORAGE_UNIFORM)
prepend_uniform_copy(ctx, entry_func->body, var);
}